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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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THE LATEST NEWS & ARTICLES
[Kerberos Club] Achievements
ORE Rules - Experimental Rules
Written by Mr.Samedi   
Wednesday, 10 March 2010

I've very recently started running a Kerberos Club game. Inspired by the game of a friend of mine and knowing my group's tastes, I decided to write up a list of achievements for each character as a bit of fun. We've agreed that upon completing the achievement, the character gets an experience point as a reward.

So, I thought I might share them with all of you for your reading enjoyment. These are a pretty incomplete list (especially for the last character, whose player was a late joined) and I hope to expand. If you have any suggestions, feel free!

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Auric Chronurgy
ORE Fantasy - Sorcery Schools
Written by ElectricPaladin   
Saturday, 23 January 2010

Domain: Time, space, eternity, and gold.

Method: Gold is unique among the metals of Heluso and Milonda in that it never tarnishes. Even the finest steel eventually shows rust, but gold is one step removed from time, as eternal as the sky. Auric Chornugists work with gold, crafting golden talismans and using the metal’s timelessness to bend space and time itself.

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Shadow Hand
ORE Fantasy - Sorcery Schools
Written by ElectricPaladin   
Saturday, 23 January 2010

Domain: Illusion

Method: Shadow Hand uses a complex language of arcane hand symbols to create the phantasms that they are known for. An illusionist’s ability with this form of magic relies heavily on his facility with this magical language of gestures. Shadow Hand Illusionists can and do use this language as a form of communication.

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The Practical Dabbler
ORE Fantasy - Sorcery Schools
Written by Andrew J. Bonham   
Saturday, 23 January 2010

Whenever I look to make sorcerors in Reign, I find myself instantly drawn into the evocative Attunements. Which is well and good, but sometimes you want a concept somewhere between "attuned to this one school for life" and "from that culture and knows a spell or two". What you want is a professional dabbler-- A talented, and probably well-traveled, sorceror who has picked up the Intensity 1 Cantrips, and Intensity 2-3 commonly known spells, of quite a few schools.

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'Bigger Bads,' a new 'Monsters and Other Childish Things' ransom
The News - Latest News
Written by Shane Ivey   
Wednesday, 30 December 2009

Arc Dream Publishing has a new "ransom" project in the works. You can help make this new game book a reality. 

Bigger Bads is a new sourcebook for the roleplaying game Monsters and Other Childish Things.

Bigger Bads is written by Monsters creator Benjamin Baugh—multiple Ennie Award nominee for Monsters and Other Childish Things and the Monsters sourcebook The Dreadful Secrets of Candlewick Manor—and illustrated by Monsters artist Robert Mansperger.

Bigger Bads introduces REALLY big monsters to the game, along with new rules for range, new extras for monster powers, new “weird kid” powers expanded from The Dreadful Secrets of Candlewick Manor, new rules for major threats faced by kids and monsters, a new campaign setting, and a ton (actually, a LOT of tons) of new antagonists.

And for another preview:

The text of Bigger Bads is finished. This project covers the costs of writing, illustrating, editing and laying out the book. When this project succeeds we will lay out the book, print it, and mail it to backers. After all contributors have received their copies, the remainder of the printing will be made available to other gamers.

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Free DG/ORE Downloads at Detwillerdesign.com
The News - Latest News
Written by Dennis Detwiller   
Monday, 30 November 2009

It just struck me that a lot of people don't know about my  site; a bunch of high quality free stuff is up on my site.

http://web.me.com/drgonzo/Site/Download.htm

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THE IRON FACE EXPERTISE
ORE Fantasy - Martial Paths
Written by Chris Cooper   
Sunday, 29 November 2009

Also known as the Dancing Demon Head Discipline, Iron Face was developed by strange tribes living in the Grave of Fools. The Truils call them White Faces (wear skull make up from the white clay) and the Ulds call them Skull Dancers. These people revere iron and steel, engineering and metallurgy as the masculine equivalent of childbirth. Blacksmiths are their priests. As such, every member of the tribe may receive metal weapons and equipment based on their birth rank, gender and rite of adulthood. But shields are seen as sacred tools as necessary to survival in the Cold Barrens, so each and every child receives a shield when they turn thirteen.

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