Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
A triple-sized supplement is up for ransom at
http://www.kickstarter.com/projects/gregstolze/nain -- this time, a
mini-setting entirely separate from the standard REIGN world. Inspired
by Rowling, Leiber and European folklore, NAIN is a kingdom of wizard
schools, strange monsters, evil and good.
June 1944: As the Allies prepare to invade the beaches of Normandy, Talent commandos are teleported team by team into the French countryside to wreak havoc. Your mission is the destruction of a munitions factory. Sounds simple -- but nothing's simple when the superhuman Ubermenschen of the SS are around. And they're out in force tonight.
"Operation Rascal" is a complete adventure for the acclaimed roleplaying game GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946.
I've very recently started
running a Kerberos Club game. Inspired by the game of a friend of mine
and knowing my group's tastes, I decided to write up a list of
achievements for each character as a bit of fun. We've agreed that upon
completing the achievement, the character gets an experience point as a
reward.
So, I thought I might share them with all of you for your reading
enjoyment. These are a pretty incomplete list (especially for the last
character, whose player was a late joined) and I hope to expand. If you
have any suggestions, feel free!
Method:
Gold is unique among the metals of Heluso and Milonda in that it never
tarnishes. Even the finest steel eventually shows rust, but gold is one
step removed from time, as eternal as the sky. Auric Chornugists work
with gold, crafting golden talismans and using the metal’s timelessness
to bend space and time itself.
Method: Shadow Hand uses a complex language of arcane hand
symbols to create the phantasms that they are known for. An
illusionist’s ability with this form of magic relies heavily on his
facility with this magical language of gestures. Shadow Hand
Illusionists can and do use this language as a form of communication.
Whenever I look to make sorcerors in Reign, I find myself instantly
drawn into the evocative Attunements. Which is well and good, but
sometimes you want a concept somewhere between "attuned to this one
school for life" and "from that culture and knows a spell or two". What
you want is a professional dabbler-- A talented, and probably
well-traveled, sorceror who has picked up the Intensity 1 Cantrips, and
Intensity 2-3 commonly known spells, of quite a few schools.