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This is the fourth session of A Band of Bastards. The group has been
resized to Kieran, Lauren, Liam, and Nash. I also have introduced
Company rules to the party in the hopes of trying them out in the new
future. They’ll certainly get some healthy modifiers from today’s game.
If you recall back to the last session the band had been on their way
to the secret warehouse where the steel ingots had been hid. The Band
struck down the thugs Doto and Leddo but only to have defeat snatched
from the jaws of victory when the watch arrived to arrest the Band for
“stealing” the ingots from Doto and Leddo.
Session Four: Making odds even is not even odds
For
three days they lounged about in the Watch house unable to leave. They
were certainly not maltreated but definitely not free to leave. The
magistrate threw a big rant filled with big gestures, the loud voice,
and other displays of showmanship and the Band had to wait before Jegro
could force their release.
While the rest of the crew had to lie
in their cells and ride it out, Hoto was somewhat pampered when she
wanted, but no one suffered and they were allowed luxuries unheard of
by other prisoners like proper food, warm blankets, extra coal in their
coal-pots, and gardies tipped and scrubbed as often as the rest of the
barracks.
Eventually Drennet arrived to let them free after
paying an agreed-to fine. It seems the magistrate was hopping up and
down about making examples of the dirty thieves making Riverrun fall to
wrack and ruin. Lucky for the Band that Jegro still has some sway with
the Watch. Hoto, Prime, and Uisgane went with Drennet. Pisoshi tagged
along. Drake went to his wagon and three apprentices and assistants to
set up shop. During their three days in prison, New Riverrun had
changed dramatically it was full of the bustle of the earliest signs of
spring. The tree line had become green, snow had receded, and the sun’s
warmth was waxing day by day. Everywhere people put out winter bedding
and near the Empty Quarter large fires dotted the skyline.
Across
the river, the Band cleaned and changed clothes and a bitterly fuming
Prime Honour went to deck out in Drennet’s leather and stoutly soled
boots and sharped his knives. When Hoto had finished convening with her
employer, Prime called her to one side and asked for her assistance, to
which she agreed. Pish Tosh was summoned and the three went back across
the river, armed.
On their way back across the river new sights
dazzled them, a horde of magicians clustered around a large bonfire,
women danced and flared flames into a bonfire, bent old men made
flowers bloom prematurely on kindling logs, and others, sweating with
loosened robes, waved their arms with wild gestures, which pulled gouts
of scented smoke out of the thick black column and hardened into a type
of dark smoke-stone. In the sky people with wings flew in great spirals
and stilled the wind. All the wizards from surrounding lands got in
early to build the ceremonial bridge over the Long Marching River
connecting New and Old Riverrun. Even the dimmest of unthinking people
felt the weft of all the sorcery. Animals hid, babies cried, and
children stared in fascination.
After winding and weaving
through the throng of new people babbling and screaming in oddly
accented languages, did the band find Drake and his crew and wagon
bordering the Empty Quarter and the Magicians Bazaar. Prime requested
all of them.
They all agreed to meet there at Sun’s Dimming at
the Empty Quarter (although the smoke magicians had already erected
huge, squat buildings that faced the sun with sloping walls in the
three days the Band was imprisoned). Afterwards, the all divided up to
run tasks and errands although most just wandered and stared at the
profusion of filled buildings when there was once nothing but crumbled
walls and broken flagstones.
Pisoshi went to the Magicians’
Bazaar to beef up his repertoire of spells. He quickly found many
people have disdain and glare at the mention of shadow-binders but
eventually he was directed to a poor-dressed man in a thick hooded robe
leaning on his staff, flexing his sore clog-wearing feet, his robe had
been pinned up exposing his thin, scarred warming legs. The man had
tired, wind-burned face around the glassy black-filled eyes of a master
of the Darkened Path, and he was named Strength Gollet.
Pisoshi
was quite taken aback at the shabby clothes and wooden peasant-shoes
Strength was wearing, but was pleased to hear the sorcerer would indeed
be prepared to sell two shadow-binging spells to him for the price of a
good pair of boots. Lacking funds, Pisoshi dug his hands into his
pockets and felt their emptiness. Pisoshi then enquired more of the
Darkened Path and initiating himself into their magic. Strength
admitted he could “brace Pish with special wounds in the dark so Pish
would be able to meet the blind things face to face”. He did add that
Pish would have to commit completely to the thin, unseen Things or they
might strike him mad as punishment. Pish felt a little overwhelmed.
Pisoshi
thanked the remarkably pleasant shadow-binder and went back to help
Drake set up his shop and drink tea until the sun darkened.
Sure enough, they all soon enough met up and inside Drake’s wagon, went with Prime Honour back to Filgo’s house.
As
soon as they arrived, Pish snuck back behind the house, near the
backdoor with the rubbish heap, and pulled his sword and a floppy doll.
Prime
took a deep breath and rapped on the door. The little latch opened,
Gammo peered out, and Prime kicked the door back into him. The door’s
quick bar slid off and the door opened. Gammo looked at Prime who
strode into the house, pulling his knives. Hoto followed with Drake and
his gang. Prime asked Gammo where Filgo was. Gammo pointed upstairs.
Prime went up. Hoto drew her thin sword and followed. Gammo upped and
ran like fuck.
Around the back, Pish heard the door’s crack,
poked and watched through the rag-stuffed broken-glass hole in the
wall. He saw Gammo snake toward the back door. Gammo flung it open and
dove outside, into doll swung at him. It burst into lots of little
quick, biting things. Gammo staggered, drunkenly trying to fling the
little bug-crow-shapes off his body. Pish whacked Gammo with another
exploding doll. It was too much. Gammo yelped and dived to roll on the
ground like he was on fire. While he rolled and scraped in the dirt,
Pish walked up to him and calmly kicked him in the head. Gammo went
still. Pish watched him and thought.
At the top of the stairs,
Filgo stepped suddenly into view, and Prime stopped back in with a
little unspoken fright at the big, wide-shouldered alpha male and a
doubt had waved a white flag through his cowardly fleeing rage. [Man,
you just got to love intimidate rolls with an MD].
Filgo took a
step forward but stayed on the landing, Prime could not step back
without pushing into Hoto. Filgo pulled out his sword and asked Prime
what he wanted here in his house.
Prime took a breath,
composed himself and said he wanted the steel ingots which belonged to
Jegro, which Filgo’s man Gammo alerted to the Band. Filgo laughed and
said it was too bad, that if Prime and Band left now, he wouldn’t hold
it against him.
Prime lunged his dagger cruelly into Filgo’s
sword arm. Filgo lashes back with a solid kick to Prime’s chest. They
both stagger back. Luckily Hoto hugs Prime and re-balances him with his
winded breath.
At the bottom of the steps, Drake and his men
wait, unable to move up but keeping watch and nervously clenching their
weapons, palms sweating when Drake jerks, dodges in a fright at a
movement and a sword flashes past him to dig into the wall. Holding the
sword his Flaross. Drake winds Flaross a shot in the face with his
staff. Flaross’ face snaps under the blow and he drops limply but
awake, blood pouring from his nose and mouth. Drake turns to watch up
the stairs again while an apprentice practices his healing skills on
Flaross’ smacked upper jaw.
Atop the stairs Filgo swings his
left fist at Prime but Prime just leans back and Hoto, forward and jabs
her sword into Filgo’s bloody sword arm as he swings back. Filgo
staggers and Prime lances another knife at him, across his chest. Hoto
lashed her sword at him, making him stumble and drop his sword. Prime
ends it with a vicious hilt-knuckled fist to Filgo’s face. Filgo jerks
back, stunned, dribbling blood and blinking to focus his
suddenly-blurry vision. Prime steps up with a quiet, toothy snarl,
grabs Filgo’s coat, and with a heel-swivel grunt, flings Filgo down the
stairs.
Hoto and one of Drake’s gang get out of the way. The
second apprentice is slammed by Filgo’s limp, unconscious body and
soaks the impact – which may have saved Filgo’s life.
Flaross
sees Filgo lying broken and panics. He pushes the apprentice and bolts
for the open front door (which has gathered quite a crowd) and without
hesitation, Prime whips one of his daggers into Flaross’ back, causing
him to stumble and flop and squeal with shock. As Flaross tries to
squirm and crawl toward the door and freedom, Prime walks over and
yanks his blade free. He boots Flaross onto his back and asks, “where
exactly are the ingots?” Flaross gives directions to an address of a
squalid little place in the Far Yards past the Empty Quarter. The
ingots are there with Doto and Leddo.
With that Prime Honour
walks out the front door, the rest follow. They look and see Pish
dragging Gammo naked, his clothes bundled under his arm. Pish sees
their stares and answers: “his boots were nice and I figured it could
hurt to throw in the clothes too.”
They merely nod at Pish’s
accomplishment and they securely bind and bundle Filgo, Flaross, and
naked Gammo into the back of the wagon. They ride off. Their audience
knows their job here is done. There is other work elsewhere.
The
wagon trundles off to the Far Yards also known as the Plantation of
Whores where the lumberjacks bring timber and live when they come to
burn money in New Riverrun.
It isn’t long before they stop
outside the place where Flaross’ terrified directions told them to go.
It’s a crude house of logs caked with grey mud-and-straw. In front
various people sit on chairs doing little chores. Little dirty and
muddy children stop playing and stare. Women husk vegetables and cast
their peelings into fire-browning pots. No one says a word. All talking
has stopped.
The people here are the poorest that live in New
Riverrun. The lumber industry is not rich but it never stops, year in
and out. Boys from the Far Yards become cheap thugs and suffering
lumberjacks. Girls become whores and are traded to rich merchants.
Prime
jumps down from the cart and steps up between where the people sit and
pokes his head into the door. No one stops him as he does so. He knocks
on the wall and calls out. Suddenly Doto looks around from inside the
house and his eyes grow huge. He ducks back and Prime chases him. With
two steps they’re out the house, with another step Prime leaps the low
back wall, with the final step, Prime launches and tackles Doto,
flopping them both heavily into the cloying, cold mud, and holding on
as they come to a complete halt. Prime gets up and hoists Doto up, with
his face an inch away and everything below his eyes drenched in
stinking black mud, “where are the ingots?”
There’s a moment of silence as Doto looks at him, pondering. “They’re in bags in hole in the house.”
“Show
me.” Doto does. They troop off into the house and Doto gets some family
members to lift their sleeping pallets and shows the hole filled with
big, heavy bags. The bags are filled with ingots, each stamped with Uld
seals. Dropping Doto onto the floor, Prime Honour calls the Band to
help him load. At Doto’s strange colloquial dialect, the family helps
out to. Soon the bags are all accounted for and Drake’s wagon is
filled, the Band of Bastards ride off towards the Puckered Roost at
riverside except for Pish who leaves to find Strength Gollet hanging
about in the Magician’s Bazaar.
At the Puckered Roost, they
meet up with Honesty lounging about. Prime tells him to get a message
to the Captain of the Watch, Beglend Redlow, to send across the river
for Jegro Barnevith for the urgent matter of the business of recovered
ingots. Honesty scoots off hurriedly.
A cold rain starts to fall. As uncomfortable as it is, it thankfully isn’t freezing sleet. The thaw has started.
The
Band asks the landlord for a bucket of water, and to give them the
stables and livery for a few hours. The landlord gives them the hayloft
but tells them if he hears any sort of screaming he’s calling the watch.
They
hoist the three captives up and splash water on them to awaken them.
They’re in a fair amount of discomfort, tightly bound and gagged. Prime
address Filgo and tells him, the debt with Lily Drum is going to get
paid off and cleared away. All the events that lead to the recovery and
retrieval of the ingots to clear Lily Drum’s will be forgotten. If any
word otherwise refuses these fair and equitable measures, then the one
who spoke the refusal is going to get a knife to the eyes.
Filgo
is angry but also trussed up and facing people with daggers, swords,
and sorcery. He realises his and his Dirty Boys own greed got him here.
He agrees. The band leaves them trussed up with Drake and his three
apprentices until the exchange of ingots and money is cleared away.
The
Band wait until Drennet arrives with some guards and papers at the
Puckered Roost. They call Lily Drum. He is very excited and eagerly
signs his ingots over to Drennet who authorises the exchange with a
promissory bill sealed with an official seal. Drennet thanks the Band
and leaves, his men lug the heavy bags to a number of small boats and
row back across the Long Marching River.
Lily Drum is ecstatic with Prime, Hoto, and Drake until Hoto mentions the payment of the debt Drum owes to Filgo.
Back
in the Magicians’ Bazaar, Pish finds Strength Gollet keeping out of the
rain by squatting under a discarded carpet. Strength is joyful at his
new boots and fancy clothes. He strips in the rain and dresses right
there. He is so happy he agrees to teach Pish two spells; instruction
to start immediately.
When he understands the Band has Filgo
bound and gagged, Lily Drum tries to weasel in an alternative: kill
Filgo and they can receive twenty pounds for the task. They refuse and
he goes up to twenty-five pounds, thirty.
Suddenly Drum composes
himself, initially he’s horrified at having to pay the owed fifty
pounds but and quickly angers. He flat out refuses, his fat cheeks
wobbling in a manufactured moral outrage at being insulted by
commoners.
…Until Hoto suggests that if he, Lily Drum, wishes
to renege on his debt to Filgo, then she fetch Filgo so Lily Drum can
explain to Filgo personally. Drum is stunned with fear, his eyes go
wide, his mouth droops and his cheeks go ashen. Hoto places a kind hand
on Drum’s shoulder and keeps it there while Prime goes off to get Filgo.
The
exchange of fifty pounds goes between Filgo and Drum goes quickly, Drum
wants to get away from Filgo, Filgo want to get away from the Band, and
the Band want to get away from both of them and get Prime clean because
he now smells of wet turd.
At the end of the evening, Drum is
short fifty pounds and sulking, Filgo is suffering from a savage
beating and sulking. The Band is out of the rain, freshly scrubbed in
dry clothes, and eating hot food.
Out in the night, Pisoshi is being taught secrets of darkness and squirming shadows.
End of Session Four and Notes
I
was on kind shaky ground with the session but everyone said it went
well. Liam said his idea of Prime Honour facing off Filgo didn’t go as
he planned in his head to which I said, that only by facing the threat
and beating did it mean anything. Filgo was Prime’s antithesis and thus
richly deserved his beating although having Hoto help out is fair
considering Filgo’s seven dice in Body + Fight.
The session
ended with two events, an adventure seed for next crappy thing a
pick-up and delivery of a bag of carved wooden disks from a black-eyed
sorcerer called Dog Stone to another sorcerer, the as yet unnamed Sidle
Muizen who lives in the woods outside of New Riverrun. Yes, the next
story arc is going to feature wizards and wizards and wizards and all
their magic and hungry shadows. (I hope that Reign Supplement #3 is up
when the magicians start shooting it out. I want to create some spell
variants and alternatives to the listed spells to keep people on their
toes and entertain the players with cool stuff). I’m planning to use
some violence and murders for entertainment*.
The other event
was the conference to stat up the Band of Bastards with me saying yes,
no, or giving an alternative. Since no one else has the rule book, I
tried explaining as best as I could with everyone kind of tired.
COMPANY: The Band of Bastards GOAL: To accumulate prestige, standing, and finally independence while greasing Jegro’s political wheels. LEADERS: Prime Honour with Hoto Hori as First Mate-ess.
The
Band of Bastards works primarily through Prime Honour who was thrust
into leadership purely by being the longest existing character. Hoto is
a close second because she’s pushy and able to back up her words. The
odd thing about the Random Roll generators is that Hoto can do whatever
Prime can do backwards, in high heels, with magic to make her sword
burn like a medieval light sabre. Prime actually has very little over
her skill-wise except some skill with long-fingers and sneaking.
It seems the squabbling duo have settled nicely into their roles, complementing each other tactically.
Pish
Tosh has developed into someone with some ideas and aspirations. I like
that he’s a Dindy (insulting nationalistic nicknames already!) and
studying a vilified sorcery of Imperial rednecks. I want Supplement #3
for those promised DIY spells and school systems to create some
versions of shadow-magic which aren’t listed.
Drake is sort of
featureless. He needs an entire session around him and his three
apprentices or assistants. I have an idea or two about this… Mu ha ha
ha ha ha!
Drake is the appointed Captain of Industry and expert
with the monies. His assets and the parties’ pooled money makes for
Treasure 1.
Drennet is not just Jegro’s handy GMC, but also a
go-between, and advocate for the Band of Bastards. Drennet’s role will
change in the future if I get to run the story with the migrant Truil
circus.
Kieran 2
Kieran displays lots of D&D tactical
gaming, she just needs to put everything in it’s place and not treat
her three apprentices as weapons.
I’m going to stat Drake’s
three Threat 3 followers up as characters. To start, their names are
Eader, Ossoss, and Acorn. I’m going to use the generic, Imperial, and
Dindavaran generators set to the same careers for a little variance. I
also created an Esoteric Discipline for Healing which I’ll dole out and
give them to Lauren, Liam, and Nash, to run under Kieran.
Lauren 3
Although
Hoto gets prissy a lot of the time, she built up and given a lot of
potential story with her own lord who is not Jegro but “someone else”.
This will get tangled and messy later when all the dirty secrets start
oozing out.
Leanne 10
I’ll gladly mug old people to keep Leanne in cooking money although I’ll blame Liam for the crime.
Liam 3
Despite
Liam’s protests about avoiding and being sucky with leadership roles
he’s the smart bomb – he can go off more than once.
Nash 0
In lieu of experience, Nash is getting new spells, Shadow Refuge and Nyctopian Promise. He might go for Attunement. Sweet…
Chris 0
Not drawing a character portrait for Kieran, gets me a -1 experience penalty for being lazy.
I will draw Drake’s picture soon but not promising-anything-soon soon.