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A Different Take on the Mythos - Pt. II PDF Print E-mail
Written by Robert J. Parker   
Monday, 26 November 2007

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Uncounted eons ago, when the Elder Things came to this planet, they began their experiments with Ubbo-Sathla on what is now called Antarctica, attempting to genetically engineer the perfect servitor
race, the Shoggoths. 

These Elder Thing scientists, having an imperfect understanding of this dimension's relation to the Mythos (much as we do today), attempted to experiment on Ubbo-Sathlah with the milk of Shub-Niggurath, a substance the scientists had gathered from a certain degenerate subsect of the species that had come to worship the alien goddess. This would produce the ever-spawning monstrosity known as Abhoth (discussed at length elsewhere) which they attempted to lock inside the Earth. Although they managed to keep this beast in check for a time, the rapid spread of Shub-Niggurath's influence weakened the local N-Space and attracted the attention of the Great Old Ones. As Abhoth occasionally strained and escaped its confines, N-Space became more fragile. Finally, the barrier between worlds was thin enough that Cthulhu and his star-spawn traveled across the great cosmic gulf between Xoth (another planet where the populace had foolishly been played by the Great Old Ones) and Earth, coming to roost in Rl'yeh.

The Elder Things at this time came to realize the horror of what they had accidentally brought forth. The sanest members of their leadership embarked upon a campaign to eradicate all traces of Mythos-worshipping cults amongst their number, and any creature bearing the stain of Abhoth was mercilessly destroyed. An enormous and brutal war between the Elder Things and their Yithian allies against Cthulhu and his star-spawn spanned thousands of years. The Great Race and the Elder Things, who combined the scientific knowledge of their two civilizations, managed to find a way to restore N-Space. By doing so, they locked those Great Old Ones who dwelt here into a state of suspended animation (or "deathless sleep", if you will). For Cthulhu and his spawn the capital city of their Earthly empire, Rl'yeh, had become their tomb. Now these beings could only attempt to reach their jailors (and the unwitting other species of Earth) through dreams. Dreams, and the warrior race they had built to combat their foes, the Deep Ones.

During the earliest days of the struggle between the Elder Things and the Xothians, Cthulhu had encountered and manage to trap a portion of the foulness known as Abhoth. His experiments with the corrupted spawn of Ubbo-Sathlah employing hyper-geometric formulae allowed him to isolate and stabilize certain desired mutations. These mutations could, through certain invocations of hypergeometry, be suppressed or activated to hijack the DNA sequence of any creature that had been infected by the Cosmic Cancer. From his experiments the Deep Ones were born. He shared his discoveries with two of his extraplanar allies, Mordiggian and Chaugnar Faugn, who employed the aggressive Abhoth mutations to create the Ghoul virus and the Miri Nigri race, respectively.

Mentioning the Miri Nigri brings to mind, of course, the Tcho Tcho. Where do they fit into all of this? The answer is perhaps unfortunate and disgustingly simple. During the earliest days of humanity, degenerate tribesmen in what would later be known as Tibet went to war with the surviving Miri Nigri servants of Chaugnar Faugn. After they had slaughtered the Miri Nigri the tribesmen devoured their remains, hoping to gain their strength. Sadly for these tribesmen, in a way they did. Their ingestion of Miri Nigri DNA exposed them to a highly mutated strain of the Cosmic Cancer, which adapted to and fundamentally changed the people of the tribe.

Soon the tribe (henceforth referred to as the Tcho Tcho) discovered that they would develop the traits of any ingested foodstuffs as the seed of Abhoth within them adapted the new genetic material for its
own benefit. (Editor's Note: See James Haughton's excellent treatise on the adaptive culinary practices of the Tcho Tcho for more ideas along these lines, available at the DGML and Project: Nemesis site).

However, an additional, unexpected side effect occurred. Because of their distant relation to higher-dimensional entities they are soon bombarded by the dream-sendings of the various Great Old Ones with a stake in the Earth and hyper-geometry flourishes amongst the Tcho Tcho. Atlach-Nach, Hastur, Shug-Niggurath, even Chaugnar Faugn: it's a veritable smorgasbord of deities whom they can clearly communicate ith. Unfortunately for the Tcho Tcho, extensive abuse of the formulae leads to violent reprisals by neighboring tribes who band together to stamp out their cannibal competitors, forcing the nascent Tcho Tcho empire to scatter across Asia. Those Tcho Tcho who stay in Tibet to seek retribution employ extensive summoning rituals, devouring all manner of Mythos beasts to grow in shape and power.

A steady diet of these monstrosities, however, causes an unexpected side effect as they begin to transform into hyper-dimensional beings themselves and they begin to slip outside of normal space-time and into the Plateau of Leng. These horrific half-man half-beasts settle there, and would later be known as the Men of Leng.
The various races that had come to triumph over the Great Old Ones were not interested in seeing their influence develop once more, however, and these servitor races were forced to go into hiding. Deep Ones built bryozoan cities far beneath the surface (Editor's Note: Thanks to David Mana!), the Ghoulish Elder Things fled beneath the Earth and the Miri Nigri retreated to inaccessible mountain ranges. The Great Old Ones were forced to patiently wait and watch evolutionary development for signs of intelligent life as the civilizations of Mi-Go, Elder Things, Yithians, and Polyps negotiated and warred over the world that they had come to colonize. Eventually, their hopes were answered in ancient Valusia as the Serpent People flourished. The Elder Things, who were always shopping around for a new slave race to replace the Shoggoths, were gathering up the primitive Serpent People tribes like cattle. When Yig began to call to them in dreams, promising power and freedom from bondage, the Serpent People responded almost en masse.

Yet the Serpent People (or their own servitor race, the degenerate "Serpent Folk") would never enjoy complete control over the planet. They repeatedly clashed with the Polyps, Elder Things and Mi-Go but never managed to get the upper hand, especially since when they were busy combating external foes they would quickly turn upon each other. Eventually, they faded from the spotlight, and it would be humanity who would next provide the Great Old Ones the opportunity to spread their horrific knowledge across Earth, and by this time the Mi-Go, Elder Things, and Polyps had abandoned their vast empires. This time, the Great Old Ones calculated, their machinations would go unchecked.

A moment should be taken here to discuss those Great Old Ones who have an interest in Earth in greater detail, especially when considering their relationship to one another. The Great Old Ones should not be considered as a grand central conspiracy that works in lockstep to burst onto the planet. No, while they may strike temporary alliances (such as the sharing of the Abhoth genetic materials), the Great Old Ones see each other primarily as rivals, and this is also reflected in the interactions of their servitor races and cults. Despite this, there are reasons why similarities can be seen amongst Great Old One tactics (namely, communication through dreams and visions, hypergeometric formulae, and cult rituals): they tend to work.

Now, the time has almost come right for Ghroth to come around again. Mankind is more receptive to the influence of the Mythos now than ever as the genes of Deep Ones hybrids, Ghoul changelings, and the Tcho Tcho have spread through the populace. The complexity of the bureaucracies that manage modern human society have caused the individual to feel ever more alienated and post-modernist theory has obliterated conceptions of moral value. Soon we will all be able to hear clearly the voices from beyond N-Space, and they will promise us infinite pleasure and infinite power. In a social order where the cult of the individual is touted above all and Faustian bargains are considered a "played out" concept, we would be seemingly foolish to not answer their call. And so begins the End Times…

Postscript:
I wrote this little piece over the holiday for several reasons. First of all, I wanted to attempt to bring together several of the trains of thought that I had been working through over the last couple of weeks. Second, even though it may only serve my campaign, I felt like I needed to have a clear theoretical framework from which to hang my adventures off of. Third, I wanted a way where I could reconcile Lovecraft's Dream Cycle, to whatever degree I could, with the uncompromising horror of his later stories. I wanted to strip away those fanciful aspects that clashed with the overall mood of Delta Green but I felt that I could not ignore them completely. I hoped that, by reducing them to desperate attempts by the human mind to escape the Mythos, it would further accentuate the horror of the situation. Fourth, with regards to the Deep Ones, Ghoul Changelings, and other aspects of "genetic degeneracy", I never felt like these aspects made any real sense from a greater Mythos perspective.

This sort of thing is understandable when viewed through the lens of "racial impurity" as a source of horror (as repugnant as that may be), but this doesn't provide a sensible motive or rationale to commit such actions. While there is always the argument that the Mythos is beyond rational explanations, and S. T. Joshi makes a strong argument that there was no overarching framework behind Lovecraft's "Yog-Sothothery", I felt that this clashed with the conspiracy horror themes of Delta Green, which must be considered as its own beast. Ultimately, when forced to choose between staying true to Lovecraft or Delta Green in this matter, I fell on the side of Delta Green as that's the game I'm interested in playing.

As my final comment, I realize the second part of this document can not be considered complete in any real sense. I can only attribute this to burn-out after writing for hours on end, and one of these days I'll attempt to flesh out this history in more detail. I'm not sure that this will be useful to anyone, but I hope it might at least spark further discussion.

Go To Part 1

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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