Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Here is an abridged version of what the colors equate to. With the games Godlike and This Favored Landas examples.
Red = Historical Inertia. How much does history in this setting change with the advent of superpowers? Low = history changes drastically.
High = History doesn't change at all despite the Talents and whatever
they do. Godlike is Red 4.
Gold = Talent Inertia. How much do Talents -- superheroes or what have
you -- change over time by interacting with the setting? Low = they
change all the time. High = they change rarely and have obvious roles
in society by dint of their powers. Godlike is Gold 4.
Blue = The Lovely and the Pointless. How much crazy stuff is going on
in the setting? Low = very little crazy stuff; just the Talents
themselves. High = Crazy stuff all over the place and it's an accepted
part of society. Godlike is Blue 1.
Black = Moral Clarity. How easy is to distinguish good and evil in the
setting? Low = there are no moral absolutes except what individual
characters can create and enforce. High = there are concrete, obvious moral absolutes; Good is Good and Evil is Evil and anyone who says
otherwise is trying to conquer something. Godlike is Black 2.
This Favored Land has the following settings:
Red 1: The main premise is that The Gifted really did
exist during the Civil War, but that they have been forgotten to
history. (I include suggestions for raising the Redness of the setting
in the campaign chapter, and there's an essay about this on our
LiveJournal page.)
Gold 4: Few people can change their station in the 19th
century, and The Gifted fear what might happen if knowledge of their
powers were to be made public.
Blue 2: The only
manifestation of super powers are The Gifted and the Ethereals, though
some believe that they are actually two aspects of the same
supernatural effect.
Black 2: Both the North and the South had strong moral
foundations, and yet Southerners had slaves and Northerners enforced
"black codes" to protect whites from black labor. The same era that
brought about the abolition movement also saw "Bleeding Kansas".
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