| Alternate Rules for Large Thrown Objects |
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| Written by Ryan Denison | ||||||
| Tuesday, 20 March 2007 | ||||||
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Here are some alternate rules for taking damage from large thrown objects. ALTERNATE DAMAGE RULES FOR LARGE THROWN OBJECTS
Some
people seem concerned about the damage of thrown objects being ruled by the
Body stat, regardless of the object’s size. A quick patch to give it a little
more variation would be to take a cue from the Size Shift miracle, and add
damage based on the object’s size/weight.
As
you can see, this modification makes throwing large objects super deadly,
especially when a large object capable of hitting multiple locations is thrown.
This alternate rule was put forth by TomTitTot in a thread on RPGnet. The HAR of large objects does either it's rating in Shock in addition to current damage rules, OR it's HAR in penetration. This makes sense to me, in that the damage that would have been done to the armor is rather taken in full by an unarmored opponent.
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