Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
This alternative rule grants groups the ability to remove hit locations and use the height of an attack to determine the severity of the wound caused.
In the Alternate Damage system for ORE, height is used to represent the
severity of the wound, rather than the hit location. In this system, location is not tracked (unless the player chooses to sacrifice a limb to the damage, see below). There would be four wound severities:
Superficial, Serious, Critical, and Mortal. The heights and number of
wound boxes are as follows:
(Note: I'm not sure if 6 wound boxes is too much for Serious and Superficial)
Characters suffer the following (cumulative) penalties when they have all damage boxes in the appropriate category filled with Killing Damage.
Mortal: Dead Critical: -1d to all actions Serious: -1d to concentration actions Superficial: -1d to physical actions
Damage
rolls up, so a character that takes 5 killing and 5 Shock superficially
would fill in five killing, use two points of shock to fill the last
box in Superficial, and then put three points of Shock up into Serious.
This character would suffer a -1d penalty to all physical actions.
As a further option, groups may choose to switch Weapon
Damage to a flat scale with this (remove the width
bonus to all weapons). This depends on how deadly you
want things to be. If you remove W from damage, default all W's in the listed Weapon Damages to 2. This is really up to style of game you want. Removing the width from damage "standardizes" the system, leaving width solely an aspect of speed.
Players can "sacrifice" a limb rather than
taking damage from an attack. Sacrificed limbs are useless. Useless
limbs have the same penalties as you'd normally associated with them (as if the limb was filled with Shock damage).
Limbs can be sacrificed twice each, the second time the limb is
completely destroyed/removed (i.e. will never heal or function again;treat as if filled entirely with Killing damage).
Limbs sacrificed once will heal over time and regain functionality.