Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I'm currently working on converting the Unhallowed Metropolis setting
to ORE and I am trying to model the Zombies as presented in the game.
You really don't need to know the gritty details... just let me know if
what I'm doing seems right.
I first started with building an UNDEAD Archetype. I will use this to
model the Animates (read: Zombies) as well as Vampires. Here's what I
have for the Undead Archetype that I will use for the Animates:
Intrinsic: Unhealing (-8)
Optional Intrinsic: No Base Will (-10)
Optional Intrinsic: Inhuman (-8)
Optional Intrinsic: Custom Stats: No Charm, No Command (10)
So it's free to be a Zombie..
Then I created the following powers. I've included descriptions of what
they do, so you understand the kind of Zombies we're dealing with in
the setting... let me know what you think of them:
Power: Lunge (1)
Qualities: U
Useful: Duration +2, Self Only -3, Attached (Fight) -2.
The lunge is only available to Raveners. Raveners are fresh enough that
they move very quickly in pursuit of their prey. This is a special case
of the Multiple Action ability. The Ravener can only use the Lunge to
combine a grapple and bite attack. Doing so allows the Ravener to
ignore mutiple action penalties on the attack.
Power: Infection (1)
Qualities: U
Useful: If/Then (Must cause 1K damage) -1, Always On -1, Attached: Bite -2.
This power has the Animate pass on the Infection to any target they
successfully bite. The Infection will turn any living being that the
Animate deals at least 1K damage to with a Bite into another Animate
within 8 hours. The victim may make a Difficulty 6 Vitality/Endurance
roll at the moment of initial infection and hour seven of the
infection. If successful, the victim has fought off the infection. If
these rolls are failed, the victim dies and reanimates as an Animate in
a number of hours equal to the victim's Vitality.
Power: Bite (5)
Qualities: A+2
Attacks: Deadly +2, Penetration/1 +1, Traumatic +1, Attached: Fight -2
The Bite of an Animate is particularly potent. It deals W+2 in Shock
and Killing damage and has a Penetration of 1. Anyone subject to an
attack that deals any damage past armor must make a Fear check.
Power: Prey Sense (3)
Qualities: U
Useful: Living Beings Only -1, Power Capacity: Range +2.
Animates have heightened senses that allow them to track living prey.
This sense works regardless of how desiccated the Animate appears. The
Animate has a chance to detect any living creature within 50 yards
multiplied by the creature's highest Corruption rank.
Power: Regeneration (3)
Qualities: U
Useful: Engulf +2, Permanent +4, Self Only -3, If/Then (Must consume
living human flesh) -1, Limited Width: Vitality of Target -1.
The Animate can "heal" damage done to their form by feeding on the
flesh of a living human. The Animate can only regenerate from a victim
they have killed, however. The Width of this roll is limited to the
Vitality of the target consumed. This power cannot restore lost limbs,
however.
Hard to Kill (10)
Qualities: D U
Defends (LAR): Armored Defense -2, Hardened Defense +2, Permanent +4, Capacities: Self
Useful: Permanent +4, Self Only -3, If/Then (only for Variable Effects)
-1, If/Then (Variable Effect only for immunities) -1, Variable Effect
+4, Capacities: Self.
The Animate is extremely hardy and is nigh invulnerable to any
environmental factors (i.e. radiation, vacuum, cold, etc.). In combat,
the Animate has a LAR rating equal to the rating of this power.
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