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Cthulhu aka the Big C aka Squidman PDF Print E-mail
Written by James O'Rance   
Thursday, 15 February 2007

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Here's a rough-and-ready version of Great Cthulhu that comes to an even 1,500 points (right in the middle of the Universal Entity range, 1,000 - 2,000 points). It's a rough-and-ready version of Cthulhu, suitable for throwing at powerful supers rather than an insidious threat that underlies an entire low-powerred CoC-style campaign. You should find that he's plenty nasty, though.

cthulhuTHE GREAT CTHULHU (1,400 points)
Source: Divine
Permission: Super (15 points)
Intrinsic: Allergy [Elder Sign; Killing] (-4 points)
Intrinsic: Brute (-8 points)
Intrinsic: Custom Hit Locations (8 points)
Intrinsic: Inhuman (-8 points)
Intrinsic: Size Shift (A, D, R, U) 10 levels (40 points)
- Flaw: Always On
- Flaw: Full Power Only
- Flaw: One or the Other (Growth)

Damage Location Table
Roll * Hit Location (Wound Boxes)
1 * Left Leg (12)
2 * Right Leg (12)
3 * Left Arm (12)
4 * Right Arm (12)
5-7 * Torso (18)
8 * Left Wing (10)
9 * Right Wing (10)
10 * Head (8+4)

Stats (370 points)
Body 6d+4hd Coordination 2d+1wd Sense 5d+2wd
Brains 5d+3hd+1wd Command 6d+3hd Cool 7d+3hd

Base Will 30 (44 points)

Skills
Skills as possessed by humans are largely irrelevant to Great Cthulhu.
Use his basic stats for all Skill rolls.

Miracles (1036 points)

Bind [Tentacles] (A, D, R, U) - 6d (80 points)
- Extra: Max
- Extra: Multiple Targets 3
- Flaw: Reducer (range only) 4

Extra Tough (D, R, U) - 8 levels (48 points)

Flight (R, U) - 5d (15 points)

Ghost (R, U) - 9d (18 points)
- Flaw: Attached to Telepathy

Harm [Psychic Attack] (A, R) - 6d+2hd (160 points)
- Extra: Daze
- Extra: Non-Physical
- Extra: Radius 5

Heavy Armour (D, R, U) 5 levels (40 points)

Immunity [Ocean Depths] - 3 levels (36 points)

Immunity [Outer Space] - 3 levels (36 points)

Indomitable Willpower (A, D, R, U) 8 levels (80 points)

Projected Hallucination (A, D, R, U) 6d+1wd (120 points)
- Extra: Radius 10
- Flaw: Attached to Telepathy

Regeneration (D, R, U) - 5 levels (80 points)
- Extras: Automatic

Second Chance (D, R, U) - 3 levels (24 points)

Spellcasting (A, D, R, U) - 4d+2wd (60 points)

Telepathy (A, D, R, U) - 6d+3wd (246 points)
- Extra: Daze
- Extra: Mental Armour 8
- Extra: Subtle

Combat
Great Cthulhu has the following attack options in combat:

  • Hand-to-Hand Attacks: 6d+4hd (Damage: width+10 in Shock and width in Killing)
  • Projected Hallucination: 6d+1wd, range 640 yards, 3 mile radius (Damage: width in Shock, ignoring all armour)
  • Psychic Attack: 6d+2hd, range 1,280 yards, 160 yard radius (Damage: width in Shock and Killing to all targets, ignores all physical armour and barriers, and reduces all stats and skills by 1 per width of roll, lasting width in rounds)
  • Telepathic Blast: 6d+3wd, range 1.5 miles (Damage: width in Shock, ignores all physical armour, cannot be blocked, must beat target's Cool+Resist dice pool in dynamic contest, and reduces all stats and skills by 1 per width of roll, lasting width in rounds)
  • Tentacles: 6d, range 20 yards, affects four targets with a single dice roll (Damage: width in shock and killing)

Great Cthulhu has the following defence options in combat:

  • Armour and Size Shift: Blocks 15 points of Shock damage and 5 points of Killing damage from all attacks.
  • Immunities: Blocks 3 points of Shock and Killing damage per round from all attacks and environmental damage associated with the ocean depths and outer space (cold, drowning, heat, oxygen, pressure, radiation, vaccuum, etc).
  • Projected Hallucination: Cthulhu can gobble dice form attacks by distracting attackers with illusions.
  • Regeneration: Cthulhu automatically heals 5 points of Shock damage at the beginning of each round (no Willpower expenditure required)
  • Telepathy: Cthulhu can gobble dice from attacks by glimpsing intentions of attackers.
  • Tentacles: Cthulhu can deflect attacks unless they beat the width and height of his Bind [Tentacles] gobble roll.
  • Not to mention defensive options provided by Second Chance and Spellcasting.

 

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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