ORE Superheroes
Rules
Custom Flaw: Fatal (Alt) | Custom Flaw: Fatal (Alt) |
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| Written by Ryan Denison | ||||||||||||||
| Friday, 06 April 2007 | ||||||||||||||
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Ian Young's post on the WT Yahoo group (which is also now here on Project Nemesis) made me sit down and put the Fatal flaw I'd been kicking around to paper. As if being a Talent weren't trouble enough, now your own powers are out to kill you! Custom Flaw: Fatal [-4/8/16] Your power is slowly killing you. To keep track of the ravaging effects of your powers on your body, you (or the GM) will use a separate character silhouette to track the accumulation of damage caused use of the power. When you use your miracle, any successful roll with a width greater than 2 causes a point of Shock damage on the separate silhouette. This damage never heals naturally. When the entire silhouette is full of Shock, the damage turns to Killing. The character dies when the entire silhouette is full of Killing damage. When the silhouette is full of Shock damage, the GM should call for occasional Endurance checks. When failed, these checks indicate that the character is feeling the effects of the damage. “Whew! We beat Dr. Jurassic, but I kind of feel like throwing up now. Excuse me.” *hork*! Once damage starts to become Killing, the player has some choices to make. He/she could place the point in an arm, or in the torso, or on a leg. The player can stave off some of the mechanical effects of the Killing damage by spreading it around this way, but it will catch up with the character eventually.
Note that the penalties are not cumulative with the Body/Coordination loss by Shock damage to your regular damage silhouette. The higher penalty simply takes precedence over the smaller one. !IMPORTANT!: Casual use of the power does not inflict damage on the character.Only when the player rolls a match during a stressful situation (i.e. one in which there is a chance of failure) does the damage occur. This is an important point for GMs, as requiring rolls for every possible use of the power is going to shorten the character’s life considerably. OPTIONS
Fighting off the Effects
Altering the Lifespan
Ticking Time-Bomb Allowing the player to choose where the damage occurs simulates a character gradually wasting away from using the power. If you want a more frightening and unpredictable flaw, make the character roll a random location to allocate damage. When a rolled location is already full of Shock damage, further damage becomes Killing. When a limb is already full of Killing, the damage moves to the torso. The character dies when either the brain or torso are full of Killing.
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