Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
General George Hammond sighed, and poured himself another glass of whiskey. He had already had a fair bit. He wasn’t supposed to be drinking, and his career, not to mention his life, was already on thin ice with the steering committee.
But that didn’t really matter anymore. Humanity wasn’t supposed to be doing what they were doing, seeing what they were seeing, but they were doing it anyway. He’d played the role of the dutiful soldier, following orders, for too long. Mankind wasn’t meant to travel through the gate, see what was on the other side. It had to be stopped. He started lighting candles.
They had tapped his phones, bugged his house and the homes of his family. Even the distant cousin in Scranton he hadn’t spoken with in years.
Whitfield was dead, but Hammond’s luck had held and he’d managed to kill himself before they could bring him to OUTLOOK and rip everything he knew right out of his mind. For a moment, Hammond wondered what Agent Whitfield’s real name was, and whether he had family, friends.
He opened a hidden compartment in his desk and removed a thick, old book.
The boys from the NRO wet works section watched Hammond too well. There was no way he could contact his handlers in Cell W. No conventional method- no dead drops, no secure lines, nothing. He’d be spotted and OUTLOOK would have him in less than twenty four hours. Luckily for Delta Green, Alphonse had some tricks up his sleeve the Delta boys didn’t know about.
Hammond sighed, and looked at the mound of reports and files on his desk. A folder on Dr. Jackson’s suicide, another one on the thing that took over Kowalski’s mind, and yet another on ongoing efforts to treat Captain Carter, who had lost her mind completely.
Jackson had been working on the Abydos cartouche. He wasn’t the first researcher whose mind unraveled at what that cartouche contained- but Jackson had managed to translate it. He’d opened up to mankind a massive array of strange worlds to explore, a whole universe of secrets.
Jackson had nearly doomed mankind. But Hammond had every copy of the translation, all of Jackson’s work notes- and most importantly, Jackson himself was dead. Without his genius and his work, it would take years before the Cartouche could be fully exploited.
Hammond intended to buy mankind those years. But first, he was going to tell Delta Green everything he could about Sub-project STARGATE. He looked at his watch. At exactly the right moment, he muttered words he knew only the phonetic translations for, and then spoke to the candles.
Later, he would pray to a just, loving God Hammond once believed in but now knew did not exist.
MJ-12 PROJECT PLUTO -SUB-PROJECT “STARGATE”
The essential idea of this campaign is to use the basic premise of Stargate SG-1, and translate it to the world of Delta Green.
Stargate Command becomes another Majestic-12 project, and the PCs would work for Majestic-12 as Stargate team members.
But, of course, they'll be exploring the universe of the Cthulhu Mythos, not the far more benign univese of Stargate.
It still include groups of humans taken millennia ago and spread throughout the cosmos, but most, if not all would be given to worship of one eldritch God or another.
The people of Abydos would certainly pay homage to the Black Pharoah, for example.
A Stargate/Cthulhu crossover is just plain soaked with ideas. Moldy mythos tomes giving away gate coordinates, artifacts brought back for analysis, intersteller cults worshipping avatars of Nyarlathothep, all kinds of fun.
SG teams could visit the Library of Celaeno, run into Mi-Go or have an enjoyable time on the Shan homeworld. (Or, better yet, Carcosa.)
Much like PISCES, Project STARGATE would run the risk of alien infiltration, and from there, all of Majestic-12. (yikes)
Working for MJ-12 is also a treat for players- the PCs' superiors will be far, far more ruthless than those on the show. SG teams would be expendable resources rather than valued assets.
Of course, Delta Green would want to shut down the gate at all costs, so some PC's could be secretly working for DG, trying to sabotage the program.