Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I've always wondered when the All Seeing Eye would look at me and what would happen if it did. Now I know. This week I got a personal message from PARIAH.
Uncounted eons ago, when the Elder Things came to this planet, they
began their experiments with Ubbo-Sathla on what is now called
Antarctica, attempting to genetically engineer the perfect servitor
race, the Shoggoths.
The following text is in no way an attempt to provide a definitive
reference point from which to understand the Mythos, nor do I attempt
to claim it is wholly original or in any way superior to other "unified
Mythos theories". Further, I do not attempt to synthesize all of the
material currently out there, for several reasons.
I've developed some ideas on how to correct the problem of giving the
Great Old Ones (GOO) something of a micro-managerial role. Some persons
might think this doesn't suits them. GOO don't need to scheme and plot.
They simply are, and they tempt other people to scheme and plot on
their behalf by virtue of their being. DG isn't about the monsters, but what people do with
and on behalf of the monsters.
Here's another project that I'm working on, an additional Mythos threat
to spring on DG investigators. I've written a bit of history on it. Keep
in mind that everything is in rough draft form at this point.
One of the major obstacles in translating HPL's works into modern media
(film, video games, or even RPGs) is identification with the
protagonists. With few exceptions (like Horror at Red Hook), the main
characters or narrators are white, male, educated (usually Ivory Tower
types), and at least middle class. This stands in contrast to, say,
Stephen King, who makes most of his protagonists blue collar or
"regular folks". Much easier to get a movie audience to sympathize with
Carrie or the mother in Cujo than Professor Rice or Charles Dexter
Ward.
Our society has developed into something so complex, with methods of
coercion so all-pervasive, that despite the fact that many people are
deeply frustrated and upset they feel that they cannot make any sort of
impact whatsoever. There's a sense of social determinism that lends an
air of inevitability: the End Times.
"The greatest fear of all is the fear of the Unknown". That's what
horror gaming and particularly Call of Cthulhu is all about. In that
light, pre-millenial DG's main meta-plot has definitely become dated,
because the horror is no longer unknown.