Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
What kind of safe-houses, survival kits, etc. would our favorite conspiracy have established over the years? What would they maintain in their new, covert incarnation?
The first thing to understand is that DG is a game of Conspiracy Horror. Conspiracy involves betrayal. DG agents betray their own law enforcement duties in order to destroy and be destroyed by the supernatural.
Alphonse carries such an authority that agents automatically assume he's got some deep knowledge of the matters at hand. Unless he's bluffing, of course.
"...Daniels was drained of much of his body's moisture. An examination at the chemical level will reveal that the strong and weak nuclear forces holding Daniels' molecules together seem to be falling apart. The forensics people have no clue how this could happen."
DG is filled with hipocrites. DG is filled with the same "cold war mentality" that has been around for centuries. We feel that we have the moral "high ground" because we are "right" and/or "good."