Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose divorce. Choose life through the bottom of a bottle.Choose destroying evidence and executing innocent people because they know too fucking much. Choose black fatigues and matching gas masks. Choose the Golden Dawn and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NSA wetworks squad busts through your door.
One morning, the investigators receive an e-mail message on their
computer terminals when they log on in the morning. The message can be
read once before it disappears. They are to meet at a local restaurant
for dinner that evening. When they arrive at the restaurant, the six
members of the team should get acquainted with each other before their
"controller" arrives, twenty minutes later.
The Black Stone is an item that Robert E. Howard writes about in
several of his short stories, including the modern day tale "The Black Stone", a pseudo-Conan the Barbarian story called "People of the Dark"
and "Worms of the Earth", A Bran Mac Morn short. The stories,
especially the first, are all very evocative. I've written down here
some ideas for using the Black Stone in CoC. A lot of this article is just synopses of the stories, which really speak for themselves.
Currently, all three stories are in print in the book _Cthulhu : The
Mythos and Kindred Horrors_ (Baen, 1987).
The television program, The X-Files, is an excellent source of ideas
for the Call of Cthulhu Game (and the Nemesis game as well). To assist
Keepers who would like to introduce plots or characters from the show I've written up the two leads, agents Fox Mulder and Dana
Scully, and a set of story ideas. Most of the material for them is
taken from the highly recommended book by Brian Lowry, _The Truth is
Out There: The Official Guide to the X-Files._ It is a must for anyone planning to run a campaign X-File style.
It never made sense to me how MAJESTIC could fail to make better use of
such a tool, and its description never made sense to me either. The
Cookbook seemed neat, but of an obvious subject. With enough patient
study the workings of terrestrial or xeno-biologies would surely reveal
all. The Report had no such obvious source. How could the Mi-Go
possibly acquire all that information and so compactly present it?
This is a precursory write-up of the partners of the law firm that administers the Gilchrist Trust. Investigators will find both allies and enemies within its membership.
Here is a plotline for Delta Green, set just after the Gulf War
(although in theory it could be set anytime between then and
yesterday). The adventure does not mention politics, nor the
righteousness of the war; it is just a roleplaying adventure set around
a situation many of us know about. I was heavily influenced by a recent
_2000AD_ story which used djinns instead of fire vampires--I have
merely adapted it for CoC.
After the debacle of Dunkirk, the British military rediscovered
"shell-shock." This condition, thought after WWI to be cured by
superior officer skills, was affecting a large number of troops
evacuated from France. Facing imminent invasion by the Third Reich,
Great Britain needed to return as many of these men to "fighting
fitness" as possible. In desperate times, desperate measures were
needed. Shell-shocked troops were admitted to civilian sanatoriums, and
civilian psychiatrists had a free hand to experiment on large numbers
of unwilling subjects.
Tinleg Munk (real name Thomas Matheson) was born in Watts, Los Angeles,
in 1971. Thomas’ abusive father left when he was five, leaving his
mother to care for him and his two sisters. Thomas grew up a hard man,
and resorted to petty crime at an early age, but his natural wit and
keenness of mind kept him out of trouble. After failing High School, he
left and formed a rap collective, the Palm Grove Posse (named after the
street where he lived) with some friends.