Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose divorce. Choose life through the bottom of a bottle.Choose destroying evidence and executing innocent people because they know too fucking much. Choose black fatigues and matching gas masks. Choose the Golden Dawn and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NSA wetworks squad busts through your door.
A DG one night stand for one keeper and one to three players. Setting: This scenario can be set any season during any time period, at any location which has a river. Preferably the players live on the banks of the water.
"Impulse Item" is more of a framework than a fully fleshed out and complete adventure. This is partially so it can be hacked, chopped, channelled, primered, painted and wedged into your game or campaign a bit more easily; it is also admittedly easier to write up this article as a framework, rather than to complete it, as well as trying to avoid possible copyright litigation.
Start the PCs off as "innocents". That is, have them generate LEO or Mil characters which encounter some Weird Stuff (TM) before they even come into contact with the DG conspiracy.
What do you get when you have a long lost, unpublished Mythos document, a chain of seemingly unrelated events and a cell of "Backwoods Bigfoot hunters" all in the same adventure? I call it Dark Revelations.
"During the winter of 1927-28 officials of the Federal government made a strange and secret investigation of certain conditions in the ancient Massachusetts seaport of Innsmouth. The public first learned of it in February, when a vast series of raids and arrests occurred, followed by the deliberate burning and dynamiting - under suitable precautions - of an enormous number of crumbling, worm-eaten, and supposedly empty houses along the abandoned waterfront. Uninquiring souls let this occurrence pass as one of the major clashes in a spasmodic war on liquor." "The Shadow Over Innsmouth", H.P. Lovecraft
Suggestions for playing a DG operative that's in one of the other organizations given in the DG book. Playing a Majestic-12, Karotechia, or Fate operative that's also part of DG seems like a good way of making the paranoia palpable.
Delta Green could be brought back onto the fold if it could provide solid evidence to the Office of Homeland Security that terrorism was at least partially sponsored by occult groups and religious cults.