Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
You remember when your little sister grew an extra head and you took the butt
end of your daddy's shotgun to her until she stopped wailingin alien
tongues? Remember when you thought
that fat headless zombie-thing wouldn't stop growing or mutating or whatever
and you kept peppering the gigantic maggots erupting from it's bloated belly
with buckshot?
Remember when you
suddenly lost control of your body and the buzzing in your brain was so loud
you almost didn't stop whatever was controlling you from blowing your own
damn fool head off with that Remington 870 you picked up off the headless
state trooper's body?
It all started in 1995. One Year
after the Fairfield Incident. Things were crazy, paranoid times full of cell
structures and biohazards. Ahundred damned things popping up needing to be
put down every week. Contaminated towns disappearing off the map, Mob
informants withering and shrivelling right inside FBI "interview" rooms like
fast forwarded Egyptian mummies. Occult graffitti showing up in bad
neighborhoods and good neighborhoods.
I saw the Yellow Sign scrawled
60 feet up the wall across the back alley of a meat packing plant. At least
three bodies worth of human meat in the dumpster. How'd they even get the
blood that high up?
Every night, a different story, a new scenario...
scattershot beads of distilled hellfire scorching new and acute trails of
twisted agony through the raw remnants of human sanity. They come at you all
at once. Not like the well-aimed surgical precision of a sniper, but
like a maniac's spree killing, slaughtering human victims like
diseased
cattle.
Remember that evening on the pier? Two ships coming
in loaded with inhuman monsters? Cargo containers shaking like unstable
bombs... the full moon glaring down with cold light in the frozen night?
Steel rending with a metallic scream?
I recently posted a an ongoing account of our D20 Modern conspiracy game. It follows the missions of Majestic-12 agents battling Lovecraftian horrors in a world rife with conspiracy and the occult.
A corpse is found, dessicated. Cell A is alerted because the cororner's
report notes several anomalies that Cell A knows to be mythos related
(shriveling spell).A DG friendly investigates the corpse and goes
missing. A cell is brought in to find the friendly.
Delta Green represents a unique juxtaposition amongst modern conspiracy
games that can be exploited in the name of horror. Players are given
all the trappings of power in our society: black business suits,
extra-legal powers and firearms. With so many roleplaying games
coaching us to play out our power fantasies, it is easy for the PCs to
fall into this type of thinking.
Basically, I liked the setup for F/P part 1 but I thought the monster
was out of character for the scenario and there was no way I could
credibly deliver it to my players and keep the horror/suspense going,
even if I obfuscated its origin.
Reading the first 3 parts of Future/Perfect had me severely shocked,
and I hurriedly searched my home for cerebral cortex content
grabbers(tm). The reason for my excitement is that Future/Perfect uses a set of
'players' and plot very similar to a campaign idea of mine which I've
been toying around with for about 10 years now without ever getting
around to properly write most of it down let alone playtest it. Yeah, I
know. But it really is true.
It's really part of a
clever decades-old disinformation campaign; PISCES is behind it. They want to
discredit all of that "psychic" nonsense as much as possible in the US (and
elsewhere) so they can keep their near-monopoly on "Talents". Maybe
they quietly prop up the careers of people like Uri Geller, John Edward, Sylvia
Browne, the Ghosthunters (US), the Ghost Hunters (UK) and various New Age
flakes in order to occasionally "expose" them as frauds; toss one to
the lions when you've used 'em up and break out the next sacrificial lamb.
I'd been working on porting the psychic rules from Pagan's Golden Dawn
and DG:Countdown to the Nemesis system. I got a copy of the WT5
playtest rules & it looked like most of the work had already been
done in the form of the Miracle Cafeteria.