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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Operations

You remember when your little sister grew an extra head and you took the butt end of your daddy's shotgun to her until she stopped wailingin alien tongues? Remember when you thought that fat headless zombie-thing wouldn't stop growing or mutating or whatever and you kept peppering the gigantic maggots erupting from it's bloated belly with buckshot? Remember when you suddenly lost control of your body and the buzzing in your brain was so loud you almost didn't stop whatever was controlling you from blowing your own damn fool head off with that Remington 870 you picked up off the headless state trooper's body?

It all started in 1995. One Year after the Fairfield Incident. Things were crazy, paranoid times full of cell structures and biohazards. Ahundred damned things popping up needing to be put down every week. Contaminated towns disappearing off the map, Mob informants withering and shrivelling right inside FBI "interview" rooms like fast forwarded Egyptian mummies. Occult graffitti showing up in bad neighborhoods and good neighborhoods.

I saw the Yellow Sign scrawled 60 feet up the wall across the back alley of a meat packing plant. At least three bodies worth of human meat in the dumpster. How'd they even get the blood that high up?

Every night, a different story, a new scenario... scattershot beads of distilled hellfire scorching new and acute trails of twisted agony through the raw remnants of human sanity. They come at you all at once. Not like the well-aimed surgical precision of a sniper, but like a maniac's spree killing, slaughtering human victims like diseased
cattle.

Remember that evening on the pier? Two ships coming in loaded with inhuman monsters? Cargo containers shaking like unstable bombs... the full moon glaring down with cold light in the frozen night? Steel rending with a metallic scream?

That was a DG Op.



Delta Green/Majestic-12 Story Hour PDF Print E-mail
Written by Michael Tresca   
Thursday, 13 December 2007

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I recently posted a an ongoing account of our D20 Modern conspiracy game. It follows the missions of Majestic-12 agents battling Lovecraftian horrors in a world rife with conspiracy and the occult.

For more info: see enworld.org

 
Background information for DG:EO Holy War PDF Print E-mail
Written by DG Mailinglist   
Tuesday, 11 December 2007

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If you want some photographs of abandoned Catskills resorts, I would reccomend visiting the following sites. 

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The new Cult of Cthulhu scenario seed PDF Print E-mail
Written by Ross Payton, Russel Rayburn   
Wednesday, 05 December 2007

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A corpse is found, dessicated. Cell A is alerted because the cororner's report notes several anomalies that Cell A knows to be mythos related (shriveling spell).A DG friendly investigates the corpse and goes missing. A cell is brought in to find the friendly. 

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Power and Horror PDF Print E-mail
Written by Robert J. Parker   
Wednesday, 28 November 2007

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Delta Green represents a unique juxtaposition amongst modern conspiracy games that can be exploited in the name of horror. Players are given all the trappings of power in our society: black business suits, extra-legal powers and firearms. With so many roleplaying games coaching us to play out our power fantasies, it is easy for the PCs to fall into this type of thinking. 

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Alternatives for Detwiller's Future/Perfect (SPOILERS) PDF Print E-mail
Written by Ross Payton   
Thursday, 23 August 2007

dg_agents_logoBasically, I liked the setup for F/P part 1 but I thought the monster was out of character for the scenario and there was no way I could credibly deliver it to my players and keep the horror/suspense going, even if I obfuscated its origin. 

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Future/Perfect - yellow connection PDF Print E-mail
Written by Till Conzelmann   
Sunday, 12 August 2007

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Reading the first 3 parts of Future/Perfect had me severely shocked, and I hurriedly searched my home for cerebral cortex content grabbers(tm). The reason for my excitement is that Future/Perfect uses a set of 'players' and plot very similar to a campaign idea of mine which I've been toying around with for about 10 years now without ever getting around to properly write most of it down let alone playtest it. Yeah, I know. But it really is true.

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A WT/DG crossover, Pt. II PDF Print E-mail
Written by Pope JonnyX   
Friday, 16 February 2007

It's really part of a clever decades-old disinformation campaign; PISCES is behind it. They want to discredit all of that "psychic" nonsense as much as possible in the US (and elsewhere) so they can keep their near-monopoly on "Talents". Maybe they quietly prop up the careers of people like Uri Geller, John Edward, Sylvia Browne, the Ghosthunters (US), the Ghost Hunters (UK) and various New Age flakes in order to occasionally "expose" them as frauds; toss one to the lions when you've used 'em up and break out the next sacrificial lamb. 

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A Wild Talents/Delta Green crossover, Pt. I PDF Print E-mail
Written by Pope JonnyX   
Thursday, 15 February 2007

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I'd been working on porting the psychic rules from Pagan's Golden Dawn and DG:Countdown to the Nemesis system. I got a copy of the WT5 playtest rules & it looked like most of the work had already been done in the form of the Miracle Cafeteria.
 

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