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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Operations

You remember when your little sister grew an extra head and you took the butt end of your daddy's shotgun to her until she stopped wailingin alien tongues? Remember when you thought that fat headless zombie-thing wouldn't stop growing or mutating or whatever and you kept peppering the gigantic maggots erupting from it's bloated belly with buckshot? Remember when you suddenly lost control of your body and the buzzing in your brain was so loud you almost didn't stop whatever was controlling you from blowing your own damn fool head off with that Remington 870 you picked up off the headless state trooper's body?

It all started in 1995. One Year after the Fairfield Incident. Things were crazy, paranoid times full of cell structures and biohazards. Ahundred damned things popping up needing to be put down every week. Contaminated towns disappearing off the map, Mob informants withering and shrivelling right inside FBI "interview" rooms like fast forwarded Egyptian mummies. Occult graffitti showing up in bad neighborhoods and good neighborhoods.

I saw the Yellow Sign scrawled 60 feet up the wall across the back alley of a meat packing plant. At least three bodies worth of human meat in the dumpster. How'd they even get the blood that high up?

Every night, a different story, a new scenario... scattershot beads of distilled hellfire scorching new and acute trails of twisted agony through the raw remnants of human sanity. They come at you all at once. Not like the well-aimed surgical precision of a sniper, but like a maniac's spree killing, slaughtering human victims like diseased
cattle.

Remember that evening on the pier? Two ships coming in loaded with inhuman monsters? Cargo containers shaking like unstable bombs... the full moon glaring down with cold light in the frozen night? Steel rending with a metallic scream?

That was a DG Op.



A WT/DG crossover, Pt. II PDF Print E-mail
Written by Pope JonnyX   
Friday, 16 February 2007

It's really part of a clever decades-old disinformation campaign; PISCES is behind it. They want to discredit all of that "psychic" nonsense as much as possible in the US (and elsewhere) so they can keep their near-monopoly on "Talents". Maybe they quietly prop up the careers of people like Uri Geller, John Edward, Sylvia Browne, the Ghosthunters (US), the Ghost Hunters (UK) and various New Age flakes in order to occasionally "expose" them as frauds; toss one to the lions when you've used 'em up and break out the next sacrificial lamb. 

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A Wild Talents/Delta Green crossover, Pt. I PDF Print E-mail
Written by Pope JonnyX   
Thursday, 15 February 2007

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I'd been working on porting the psychic rules from Pagan's Golden Dawn and DG:Countdown to the Nemesis system. I got a copy of the WT5 playtest rules & it looked like most of the work had already been done in the form of the Miracle Cafeteria.
 

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[Shotgun contest 2006] The Tales Dead Men Tell PDF Print E-mail
Written by Evil Brennan   
Monday, 25 December 2006

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In the small town of Pátzcuaro, located just a few hours out of Mexico City, something has happened. In the sealed basement of an abandoned school, the thing that was thought to be dead has been re-awakened and escaped its bonds. Delta Green is called in to investigate after the citizens of Pátzcuaro begin bringing their dead children to hospitals in pieces. The local police have set up a neighborhood watch, but that won't stop the killings from continuing.

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[Shotgun contest 2006] Winter comes early PDF Print E-mail
Written by EvilBrennan   
Friday, 22 December 2006

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One of Delta Greens newer recruits just died. Before she went the way of the dodo, Agent Oona suffered a nervous breakdown and recruited a friendly without alerting her partner Agent Otto or Cell A and told him whole assortments of falsehoods along with actual truths. She became nearly entirely dependant on him and even put him down as her sole benefactor even though she owns practically nothing. She even taught him a spell just in case he became `involved'.

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[Shotgun contest 2006] Grey Goose PDF Print E-mail
Written by Michael Daumen   
Tuesday, 19 December 2006

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The conspiracy wants the cell to participate in Grey Goose, a federally-sanctioned readiness drill simulating a terrorist attack on a nuclear power plant. This will take place in about a week, on the grounds of a decommissioned plant scheduled for eventual demolition (readers are invited to consider Oregon's Trojan Nuclear Power Plant for inspiration). Because of the timeliness of the operation, this drill has attracted significant public attention. Attendees consist of municipal, state and federal personnel from across the region.

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[Shotgun contest 2006] Many Happy Returns PDF Print E-mail
Written by Simon   
Tuesday, 19 December 2006

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This scenario finds the agents at the end of an assignment that has them in New York on Christmas Eve. The only prerequisite is that the characters have recently worked with a 'Friendly' in the medical/biochemical field, in the New York area. He is a thirty-something year old doctor called Dr Martin Dowe, whose passion is the field of genetics and related chemistry. Aside from his talents in this area he is relatively quiet and unremarkable, and can be tailored as you see fit. The players should be familiar enough with the character that they should actually care about the character enough to want to help him.

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[Shotgun contest 2006] Hazardous Materials PDF Print E-mail
Written by Kenneth Scroggins   
Monday, 18 December 2006

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"Shotguns are not the preferred weapons for criminal activity, since criminals prefer weapons which are more easily concealed." - National Crime Victimization Survey

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[Shotgun contest 2006] Echoes PDF Print E-mail
Written by Ross Payton   
Friday, 15 December 2006

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The PC's cell (from here on, called R Cell) is called out to investigate the suspicious death of a coma patient in a nearby city. The cell discovers a psychic killer, Michael Workman who can enter the body of a person without an active mind, such as a coma patient. He then uses his 'shell' to commit other crimes, mostly burglary and the occasional rape.

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