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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Operations

You remember when your little sister grew an extra head and you took the butt end of your daddy's shotgun to her until she stopped wailingin alien tongues? Remember when you thought that fat headless zombie-thing wouldn't stop growing or mutating or whatever and you kept peppering the gigantic maggots erupting from it's bloated belly with buckshot? Remember when you suddenly lost control of your body and the buzzing in your brain was so loud you almost didn't stop whatever was controlling you from blowing your own damn fool head off with that Remington 870 you picked up off the headless state trooper's body?

It all started in 1995. One Year after the Fairfield Incident. Things were crazy, paranoid times full of cell structures and biohazards. Ahundred damned things popping up needing to be put down every week. Contaminated towns disappearing off the map, Mob informants withering and shrivelling right inside FBI "interview" rooms like fast forwarded Egyptian mummies. Occult graffitti showing up in bad neighborhoods and good neighborhoods.

I saw the Yellow Sign scrawled 60 feet up the wall across the back alley of a meat packing plant. At least three bodies worth of human meat in the dumpster. How'd they even get the blood that high up?

Every night, a different story, a new scenario... scattershot beads of distilled hellfire scorching new and acute trails of twisted agony through the raw remnants of human sanity. They come at you all at once. Not like the well-aimed surgical precision of a sniper, but like a maniac's spree killing, slaughtering human victims like diseased
cattle.

Remember that evening on the pier? Two ships coming in loaded with inhuman monsters? Cargo containers shaking like unstable bombs... the full moon glaring down with cold light in the frozen night? Steel rending with a metallic scream?

That was a DG Op.



Adapting Masks of Nyarlathothep to Delta Green PDF Print E-mail
Written by various   
Monday, 11 December 2006

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Adapting the campaign Masks of Nyarlatothep to the Delta Green setting is a very intriguing notion.  MASKS was the best thing to come along for 1920s CoC, while DG has by far been the best thing for modern-day CoC.  The differences between those two eras are profound, but maybe the fundamental story and horrors of MASKS might translate into just as fabulous a mystery for Delta Green.

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Paper transmission through dead-drop Beta-101 PDF Print E-mail
Written by G. Wyckoff   
Tuesday, 05 December 2006

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Scrambled communication follows:
Top Secret, ORCON
Transmission to Alphonse
Operation DEEPWATER, Update
Sender: Agent Vladimir
Dated: 18 April 1998

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Groversville Handout (Spoilers) PDF Print E-mail
Written by Chris Womack   
Tuesday, 05 December 2006

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If you're planning on running 'Convergence' from the DG sourcebook for your players, the following may be of use to you as a handout at the end of the op (depending, of course, on how well your agents perform--my agents, obviously, did not perform at optimal levels). If you're a player, and have not been read on the Groversville situation, do not read any further.

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Another take on post-911 Delta Green PDF Print E-mail
Written by Andrew Weitzman   
Thursday, 02 November 2006

The 9/11 attacks are completely mundane. They take even MJ-12 and its "Report" by surprise because Al-Quaeda's organization as a diffuse terror organization (rather like a Mythos cult) doesn't lend itself to being monitored by the Mi-Go as easily as a conventional military force. In the chaos, the military elements of DG and NRO Delta are caught up in rush to assign personnel to the Afghanistan mission and hunt for Al-Quaeda leaders. Both organizations don't try to interfere with this because they don't want to blow their member's covers in "normal" black operations outfits. 

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CoC Adventure Timeline PDF Print E-mail
Written by Brian Vickers   
Thursday, 21 September 2006

This is a Call of Cthulhu Adventure Timeline. It is a compilation of every CoC adventure from each known Chaosium CoC supplement.  The timeline contains the date of the adventure, the title of the adventure, the sourcebook where the adventure can be found and the level of experience necessary to play the adventure as suggested by the author (if any).  The timeline is sorted (obviously) by date. 

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It's Little, It's Yellow, It's Courses Through My Veins PDF Print E-mail
Written by Matthew J Ruane   
Monday, 11 September 2006

One morning, the investigators receive an e-mail message on their computer terminals when they log on in the morning.  The message can be read once before it disappears.  They are to meet at a local restaurant for dinner that evening.  When they arrive at the restaurant, the six members of the team should get acquainted with each other before their "controller" arrives, twenty minutes later. 

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The Black Stone PDF Print E-mail
Written by Shannon Appel   
Monday, 11 September 2006

The Black Stone is an item that Robert E. Howard writes about in several of his short stories, including the modern day tale "The Black Stone", a pseudo-Conan the Barbarian story called "People of the Dark" and "Worms of the Earth", A Bran Mac Morn short.  The stories, especially the first, are all very evocative.  I've written down here some ideas for using the Black Stone in CoC.  A lot of this article is just synopses of the stories, which really speak for themselves. Currently, all three stories are in print in the book _Cthulhu : The Mythos and Kindred Horrors_ (Baen, 1987). 

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Fire Bombs: A Delta Green Plot PDF Print E-mail
Written by Agent Donald   
Thursday, 10 August 2006

Here is a plotline for Delta Green, set just after the Gulf War (although in theory it could be set anytime between then and yesterday). The adventure does not mention politics, nor the righteousness of the war; it is just a roleplaying adventure set around a situation many of us know about. I was heavily influenced by a recent _2000AD_ story which used djinns instead of fire vampires--I have merely adapted it for CoC.

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