Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
You remember when your little sister grew an extra head and you took the butt
end of your daddy's shotgun to her until she stopped wailingin alien
tongues? Remember when you thought
that fat headless zombie-thing wouldn't stop growing or mutating or whatever
and you kept peppering the gigantic maggots erupting from it's bloated belly
with buckshot?
Remember when you
suddenly lost control of your body and the buzzing in your brain was so loud
you almost didn't stop whatever was controlling you from blowing your own
damn fool head off with that Remington 870 you picked up off the headless
state trooper's body?
It all started in 1995. One Year
after the Fairfield Incident. Things were crazy, paranoid times full of cell
structures and biohazards. Ahundred damned things popping up needing to be
put down every week. Contaminated towns disappearing off the map, Mob
informants withering and shrivelling right inside FBI "interview" rooms like
fast forwarded Egyptian mummies. Occult graffitti showing up in bad
neighborhoods and good neighborhoods.
I saw the Yellow Sign scrawled
60 feet up the wall across the back alley of a meat packing plant. At least
three bodies worth of human meat in the dumpster. How'd they even get the
blood that high up?
Every night, a different story, a new scenario...
scattershot beads of distilled hellfire scorching new and acute trails of
twisted agony through the raw remnants of human sanity. They come at you all
at once. Not like the well-aimed surgical precision of a sniper, but
like a maniac's spree killing, slaughtering human victims like
diseased
cattle.
Remember that evening on the pier? Two ships coming
in loaded with inhuman monsters? Cargo containers shaking like unstable
bombs... the full moon glaring down with cold light in the frozen night?
Steel rending with a metallic scream?
Adapting the campaign Masks of Nyarlatothep to the Delta Green setting is a very intriguing notion. MASKS was the best thing to come along for 1920s CoC, while DG has by far been
the best thing for modern-day CoC. The differences between those two
eras are profound, but maybe the fundamental story and horrors of MASKS
might
translate into just as fabulous a mystery for Delta Green.
If you're planning on running 'Convergence' from the DG sourcebook for
your players, the following may be of use to you as a handout at the
end of the op (depending, of course, on how well your agents
perform--my agents, obviously, did not perform at optimal levels). If
you're a player, and have not been read on the Groversville situation,
do not read any further.
The 9/11 attacks are completely mundane. They take even MJ-12 and its
"Report" by surprise because Al-Quaeda's organization as a diffuse
terror organization (rather like a Mythos cult) doesn't lend itself to
being monitored by the Mi-Go as easily as a conventional military
force. In the chaos, the military elements of DG and NRO Delta are caught up in rush to assign personnel to the Afghanistan mission and
hunt for Al-Quaeda leaders. Both organizations don't try to interfere
with this because they don't want to blow their member's covers in
"normal" black operations outfits.
This is a Call of Cthulhu Adventure Timeline. It is a compilation of
every CoC adventure from each known Chaosium CoC supplement. The
timeline contains the date of the adventure, the title of the
adventure, the sourcebook where the adventure can be found and the
level of experience necessary to play the adventure as suggested by the
author (if any). The timeline is sorted (obviously) by date.
One morning, the investigators receive an e-mail message on their
computer terminals when they log on in the morning. The message can be
read once before it disappears. They are to meet at a local restaurant
for dinner that evening. When they arrive at the restaurant, the six
members of the team should get acquainted with each other before their
"controller" arrives, twenty minutes later.
The Black Stone is an item that Robert E. Howard writes about in
several of his short stories, including the modern day tale "The Black Stone", a pseudo-Conan the Barbarian story called "People of the Dark"
and "Worms of the Earth", A Bran Mac Morn short. The stories,
especially the first, are all very evocative. I've written down here
some ideas for using the Black Stone in CoC. A lot of this article is just synopses of the stories, which really speak for themselves.
Currently, all three stories are in print in the book _Cthulhu : The
Mythos and Kindred Horrors_ (Baen, 1987).
Here is a plotline for Delta Green, set just after the Gulf War
(although in theory it could be set anytime between then and
yesterday). The adventure does not mention politics, nor the
righteousness of the war; it is just a roleplaying adventure set around
a situation many of us know about. I was heavily influenced by a recent
_2000AD_ story which used djinns instead of fire vampires--I have
merely adapted it for CoC.