Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
You remember when your little sister grew an extra head and you took the butt
end of your daddy's shotgun to her until she stopped wailingin alien
tongues? Remember when you thought
that fat headless zombie-thing wouldn't stop growing or mutating or whatever
and you kept peppering the gigantic maggots erupting from it's bloated belly
with buckshot?
Remember when you
suddenly lost control of your body and the buzzing in your brain was so loud
you almost didn't stop whatever was controlling you from blowing your own
damn fool head off with that Remington 870 you picked up off the headless
state trooper's body?
It all started in 1995. One Year
after the Fairfield Incident. Things were crazy, paranoid times full of cell
structures and biohazards. Ahundred damned things popping up needing to be
put down every week. Contaminated towns disappearing off the map, Mob
informants withering and shrivelling right inside FBI "interview" rooms like
fast forwarded Egyptian mummies. Occult graffitti showing up in bad
neighborhoods and good neighborhoods.
I saw the Yellow Sign scrawled
60 feet up the wall across the back alley of a meat packing plant. At least
three bodies worth of human meat in the dumpster. How'd they even get the
blood that high up?
Every night, a different story, a new scenario...
scattershot beads of distilled hellfire scorching new and acute trails of
twisted agony through the raw remnants of human sanity. They come at you all
at once. Not like the well-aimed surgical precision of a sniper, but
like a maniac's spree killing, slaughtering human victims like
diseased
cattle.
Remember that evening on the pier? Two ships coming
in loaded with inhuman monsters? Cargo containers shaking like unstable
bombs... the full moon glaring down with cold light in the frozen night?
Steel rending with a metallic scream?
Old Delta Green agents do not fade away; they die just like everyone else. One such worthy was former Delta Green agent Clyde Baughman. Less than twenty-four hours ago the 74-year-old died. A-cell wants to be sure that he's left no evidence of the conspiracy behind.
"During the winter of 1927-28 officials of the Federal government made a strange and secret investigation of certain conditions in the ancient Massachusetts seaport of Innsmouth. The public first learned of it in February, when a vast series of raids and arrests occurred, followed by the deliberate burning and dynamiting ...Uninquiring souls let this occurrence pass as one of the major clashes in a spasmodic war on liquor."
Delta Green Agents involved with the Intelligence Community need to worry about the National Security Council's Intelligence Oversight Board (IOB). The IOB is a standing committee of the President's Foreign Intelligence Advisory Board. Keep in mind that the majority of agencies involved in espionage are not cleared for domestic operations. Even the NSA supposedly only monitors international calls with it's CARNIVORE/FILTER type systems.
Our current group first encountered the Karotechia in See No Evil from TUO 15/16. One of the players made a lucky blunder and brutally bludgeoned the Karotechia Bischofe to death in a safehouse, preventing his escape via sorcery and allowing agent NANCY to "debrief" the bischofe in her most unique manner. Thus, Delta Green ended up knowing just about everything there was to know about the occult fourth reich after just one minor episode. In addition, they had secured a copy of Mein Triumph. Furthermore, the NYPD shot and killed the Ritter from the scenario at the climax of a harrowing car chase through Manhattan.
The Times had an article on damage/lack thereof to cultural sites in NO. Interestingly, some of the museums' insurance companies sent security in before the storm hit. This, I think would make a great introductory scenario for DG Friendlies.
The Pitch: You wake up in a Jail Cell. You have no idea who you are. After a few hours of wracking your brain and coming up with nothing- the guard comes in, tells your sister has posted bail and you are free to go until trial. You don't remember having a sister.