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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Threats
A Personal Message from Stephen PDF Print E-mail
Written by Agent Donald   
Thursday, 13 December 2007

I've always wondered when the All Seeing Eye would look at me and what would happen if it did. Now I know. This week I got a personal message from PARIAH. 

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A Different Take on the Mythos - Pt. II PDF Print E-mail
Written by Robert J. Parker   
Monday, 26 November 2007

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Uncounted eons ago, when the Elder Things came to this planet, they began their experiments with Ubbo-Sathla on what is now called Antarctica, attempting to genetically engineer the perfect servitor
race, the Shoggoths. 

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A Different Take on the Mythos - Pt. I PDF Print E-mail
Written by Robert J. Parker   
Monday, 26 November 2007

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The following text is in no way an attempt to provide a definitive reference point from which to understand the Mythos, nor do I attempt to claim it is wholly original or in any way superior to other "unified Mythos theories". Further, I do not attempt to synthesize all of the material currently out there, for several reasons. 

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Great Old Ones as Micro-managers PDF Print E-mail
Written by Robert J. Parker   
Friday, 23 November 2007

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I've developed some ideas on how to correct the problem of giving the Great Old Ones (GOO) something of a micro-managerial role. Some persons might think this doesn't suits them. GOO don't need to scheme and plot. They simply are, and they tempt other people to scheme and plot on their behalf by virtue of their being. DG isn't about the monsters, but what people do with and on behalf of the monsters.

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Threat: The Abhoth Strain, AKA the Cosmic Cancer PDF Print E-mail
Written by Robert J. Parker   
Friday, 23 November 2007

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Here's another project that I'm working on, an additional Mythos threat to spring on DG investigators. I've written a bit of history on it. Keep in mind that everything is in rough draft form at this point. 

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More views on the Cult of Cthulhu PDF Print E-mail
Written by Rob   
Wednesday, 21 November 2007

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One of the major obstacles in translating HPL's works into modern media (film, video games, or even RPGs) is identification with the protagonists. With few exceptions (like Horror at Red Hook), the main characters or narrators are white, male, educated (usually Ivory Tower types), and at least middle class. This stands in contrast to, say, Stephen King, who makes most of his protagonists blue collar or "regular folks". Much easier to get a movie audience to sympathize with Carrie or the mother in Cujo than Professor Rice or Charles Dexter Ward. 

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Delta Green Post 9/11 - The Cult of Cthulhu PDF Print E-mail
Written by Robert J. Parker, David Tormsen   
Wednesday, 07 November 2007

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Our society has developed into something so complex, with methods of coercion so all-pervasive, that despite the fact that many people are deeply frustrated and upset they feel that they cannot make any sort of impact whatsoever. There's a sense of social determinism that lends an air of inevitability: the End Times. 

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Delta Green Post 9/11 PDF Print E-mail
Written by James Haughton, Viktor Eikman, David Tormsen   
Tuesday, 06 November 2007

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"The greatest fear of all is the fear of the Unknown". That's what horror gaming and particularly Call of Cthulhu is all about. In that light, pre-millenial DG's main meta-plot has definitely become dated, because the horror is no longer unknown. 

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