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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Operations

You remember when your little sister grew an extra head and you took the butt end of your daddy's shotgun to her until she stopped wailingin alien tongues? Remember when you thought that fat headless zombie-thing wouldn't stop growing or mutating or whatever and you kept peppering the gigantic maggots erupting from it's bloated belly with buckshot? Remember when you suddenly lost control of your body and the buzzing in your brain was so loud you almost didn't stop whatever was controlling you from blowing your own damn fool head off with that Remington 870 you picked up off the headless state trooper's body?

It all started in 1995. One Year after the Fairfield Incident. Things were crazy, paranoid times full of cell structures and biohazards. Ahundred damned things popping up needing to be put down every week. Contaminated towns disappearing off the map, Mob informants withering and shrivelling right inside FBI "interview" rooms like fast forwarded Egyptian mummies. Occult graffitti showing up in bad neighborhoods and good neighborhoods.

I saw the Yellow Sign scrawled 60 feet up the wall across the back alley of a meat packing plant. At least three bodies worth of human meat in the dumpster. How'd they even get the blood that high up?

Every night, a different story, a new scenario... scattershot beads of distilled hellfire scorching new and acute trails of twisted agony through the raw remnants of human sanity. They come at you all at once. Not like the well-aimed surgical precision of a sniper, but like a maniac's spree killing, slaughtering human victims like diseased
cattle.

Remember that evening on the pier? Two ships coming in loaded with inhuman monsters? Cargo containers shaking like unstable bombs... the full moon glaring down with cold light in the frozen night? Steel rending with a metallic scream?

That was a DG Op.



The Men Who Killed Delta Green PDF Print E-mail
Written by Agent Donald   
Thursday, 08 June 2006

January 24, 1970: DELTA GREEN clearance and classification is officially deactivated by the Joint Chiefs of Staff.

"The Vietnam War is the foggiest in my own personal experience. Moreover, it is the first war I know of wherein the fog of war is thicker away from the scene of conflict than on the battlefield..."
- General Earle Gilmore Wheeler, US Army, Chairman of the Joint Chiefs of Staff 1964-1970.

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DG Timeline PDF Print E-mail
Written by Agent Donald   
Thursday, 08 June 2006

A timeline of important events...

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Alternative DG setting PDF Print E-mail
Written by oormihunter   
Wednesday, 07 June 2006

Here is a rundown of an alternative DG campaign background. It replaces the Mi-go with Ophibians.

The whole set up comes after a recently completed Cthulhu 1920s campaign which took three years to to run. To cut an obviously long story short, a human (player-character) of mixed serpent-people and human blood fulfilled an old prophecy to bring the Serpent People of the Dreamlands back to Earth, there to regain their dominion. So the next bit makes sense, I'll tell you that his (human) name is Christopher Larkin.

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Innsmouth revisited PDF Print E-mail
Written by Various   
Wednesday, 07 June 2006

In the first pages of the shadow over Innsmouth its explained how, after the raid, the civil rights movement started a short-lived campaign against the gravely unconstitutional actions of the federal government (illegal arrests of American citizens, imprisonments without judgement, etc). 

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Nyarlathotep's Son PDF Print E-mail
Written by Agent Donald   
Wednesday, 07 June 2006

Here is an interesting plot seed somebody posted on the RPG.net forums.

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Red Herring PDF Print E-mail
Written by he Thug Whisperer   
Tuesday, 06 June 2006

"Red Herring" scenario for intro period of a Delta Green cell.

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Aryan Blood PDF Print E-mail
Written by Alan Smithee   
Tuesday, 06 June 2006

A Tale of Terror DG-style. In the closing months of WWII, the Karotechia finally captured a live vampire in occupied Poland. The plan- the pet project of a Dr. Kurmen- was to seed vampirism in the United Kingdom to undermine the war effort. The plan- like so many- went badly wrong. The carrier- a captured British flier named Jack Cupe- escaped from the containment bunker after the Russians shelled it, and made good his escape.

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No Trespassing PDF Print E-mail
Written by Alan Smithee   
Tuesday, 06 June 2006

A DG one night stand for one keeper and one to three players. Setting: This scenario can be set any season during any time period, at any location which has a river. Preferably the players live on the banks of the water. 

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