Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose divorce. Choose life through the bottom of a bottle.Choose destroying evidence and executing innocent people because they know too fucking much. Choose black fatigues and matching gas masks. Choose the Golden Dawn and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NSA wetworks squad busts through your door.
A corpse is found, dessicated. Cell A is alerted because the cororner's
report notes several anomalies that Cell A knows to be mythos related
(shriveling spell).A DG friendly investigates the corpse and goes
missing. A cell is brought in to find the friendly.
Delta Green represents a unique juxtaposition amongst modern conspiracy
games that can be exploited in the name of horror. Players are given
all the trappings of power in our society: black business suits,
extra-legal powers and firearms. With so many roleplaying games
coaching us to play out our power fantasies, it is easy for the PCs to
fall into this type of thinking.
Uncounted eons ago, when the Elder Things came to this planet, they
began their experiments with Ubbo-Sathla on what is now called
Antarctica, attempting to genetically engineer the perfect servitor
race, the Shoggoths.
The following text is in no way an attempt to provide a definitive
reference point from which to understand the Mythos, nor do I attempt
to claim it is wholly original or in any way superior to other "unified
Mythos theories". Further, I do not attempt to synthesize all of the
material currently out there, for several reasons.
I've developed some ideas on how to correct the problem of giving the
Great Old Ones (GOO) something of a micro-managerial role. Some persons
might think this doesn't suits them. GOO don't need to scheme and plot.
They simply are, and they tempt other people to scheme and plot on
their behalf by virtue of their being. DG isn't about the monsters, but what people do with
and on behalf of the monsters.
Here's another project that I'm working on, an additional Mythos threat
to spring on DG investigators. I've written a bit of history on it. Keep
in mind that everything is in rough draft form at this point.
One of the major obstacles in translating HPL's works into modern media
(film, video games, or even RPGs) is identification with the
protagonists. With few exceptions (like Horror at Red Hook), the main
characters or narrators are white, male, educated (usually Ivory Tower
types), and at least middle class. This stands in contrast to, say,
Stephen King, who makes most of his protagonists blue collar or
"regular folks". Much easier to get a movie audience to sympathize with
Carrie or the mother in Cujo than Professor Rice or Charles Dexter
Ward.