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Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Double agents in DG PDF Print E-mail
Written by Gil Trevizo   
Saturday, 03 June 2006

Suggestions for playing a DG operative that's in one of the other organizations given in the DG book. Playing a Majestic-12, Karotechia, or Fate operative that's also part of DG seems like a good way of making the paranoia palpable.

Keep in mind that at least two of these are organizations of madmen, so the PC would have to a bit "odd".

MJ-12: The easiest I could see would be scientist who becomes disgusted with MJ-12's methods (or maybe even more interesting, an amoral bastard who agrees with the methods but disagrees with the goals). The NRO-Delta personnel have to take psych tests that weed out even the most cold-blooded killers for those that truly have no soul left. For all we know though, the scientists might go through similar tests.

Karotechia: I've never seen the movie, but it might be interesting to play a PC like the Ed Burns character in AMERICAN HISTORY X, an ardent neo-Nazi that's recruited into a low-level of the Karotechia and quickly learns the error of his ways. What I would steer clear of is the "Nazi with the heart of gold", a la any fictional depiction of Rommel, Otto Skorzeny, or a Luftwaffe paratrooper in Jack Higgin's novel. Nazism is a scum ideology, and no one who support(ed) it came away clean. That belief has become stronger the more I've learned about Nazism and the people who practice(d) it, and I've come to know quite a lot.

The Fate: The key problem here is that I don't see a turncoat surviving long in the Fate - Alzis or any of his Lords would see right through them, and send them on a one-way ride to the lower levels of Club Apocalypse. But I'm reading THE COLD SIX THOUSAND (go buy it now - forget the useful tradecraft and conspiracy theory, this book is golden because this is what DG is - rogue cops and buttonmen caught up in shit way beyond their understanding), and that might be an interesting way to play a Fate character - not as a magickal adept but as a corrupt cop or misguided mobster trapped into the Fate and living on the razors edge between obession and desperation.

Saucerwatch and Phenomenon-X write themselves. These guys would be perfect to recruit as double agents in DG.

Credits: Gil Trevizo

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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