Downloads Cthulhulike gives rules for using the ORE system with Delta Green and Call of Cthulhu. It includes stats for some common Mythos creatures, as well as for Majestic-12s Adolph Lepus. It is the mother of the current Nemesis system.
Star O.R.E. is a microgame based on Arc Dream Publishing’s Wild Talents. It presents the characters and concepts of Star Wars with the speed and simplicity of the Wild Talents rules set—the “one-roll engine”(O.R.E.). The rules in Star O.R.E. are a simplified version of Wild Talents. It is meant to be easy to teach to neophyte gamers and playable with all the speed, excitement, and flash of Star Wars itself.
The Insect King's Superpunk setting.
This is my attempt to translate some of the Cyberware from Cyberpunk 2020 and to a lesser extent Shadowrun to ORE. I did it some time ago before Wild Talents or even Nemesis had been realeased so the character creation I came up with might be a bit problematic as it is loosley based on Shadowrun. I also included a basic Humanity Loss system that could be ignored pretty easily. With all the potential of the ORE engine I thought everyone might get something out of this with a little work. The page background and cover are both my own art work. Enjoy.
"One-Roll Engine Mecha" adapts Wild Talents to giant robot action!
One of the things that people new to ORE worry about most is handling big combats with PCs versus multiple NPCs. I discovered random.org a while back and have been using it to generate sheets of NPC rolls ever since. I made this file out of rolls generated there. Just print of some random pages and hit the ground running. There are 384 pages of random rolls, which should be enough to ease the mind of any ORE GM.
What I do is just use one row for each NPC that would be rolling a dice pool. If they have a 6d pool, just look at the first 6 numbers in the row for matches, a 5d pool look at the first 5, etc.
Some notes on weapons conversions for Herolike.
This is a conversion/adaptation of the Shadowrun setting (4th edition, specifically) to the One-Roll Engine. It is only very marginally playtested.
NOTE: this is a revision of the Shadowrun ORE link I'd previously submitted. I re-edited the files (and in the meantime, moved the wepage). The reason it is being resubmitted is that I deleted the previous entry here and only afterwards realized I could have just edited it with the new information.
Notes on HerolikeArmour conversions.