Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Last Friday two of my players
decided to bust through a concrete wall. First the large character with 10d body
and heavy armor tried, and when he failed, the second player decided to drive a
Ford F350 through the wall. Both players were OK with the idea that they might
hurt themselves as much as they hurt the wall. Regardless of whether or not this
can be done in real life it seems like a neat thing to have happen and so we set
to working out the mechanics.
The impact rules were written more with an eye toward what happens to your
character when he slams into a wall (or when somethingwall-sized, like a
car, slams into him) than what happens to the wall itself.
So my first
piece of advice would be: Wing it. It sounds to me like a guy who can bench
press a tractor should be able to get through a brick wall, so let him knock
through it. Don't worry about the math.
But if you definitely want a
more, er, concrete set of rules, let's see. For a character trying to muscle
through a barrier, you could just say he automatically breaks through his
Body dice in damage -- whatever kind of damage his Body stat inflicts. With
10 dice in Body you do width in Shock and Killing, so you can do 10 Shock and
Killing to a barrier. No need to roll, because the wall is just sitting there
waiting for you to clobber it. Add Deadly and Penetration as appropriate.
Maybe give him width in bonus damage if he succeeds at a Brawling check, so
Joe Normal can kick down an ordinary door or the Hyperbody guy can
kick down a bank vault.
For a car (or tyrannousaurus, or Darko the
Amazingly Dense Man, or whatever) trying to slam through a wall, use the
Throwing Large Objects rule: Each point of HAR the big thing has counts as a
point of Penetration against the target. So if your player's Ford has HAR
3, that's 3 Penetration on top of the impact damage. At 32 mph, it does
5 Killing with Penetration 3, which is enough to break through two
or three feet of concrete. (Hope he was wearing his seat belt.)
A good rule to add is the Ablative
flaw from Heavy Armour (page 96 of WT) for its HAR. It makes subsequent
attempts to ram a wall more likely to succeed, and makes sense that the
wall would be weakened and easier to break through or collapse.