Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I read Adam Warren’s Empowered recently and enjoyed it. It’s a
catalogue of a series of existential crises of a lowly super-heroine
who is an F-list junior or associate member of an A-list superteam.
While the story revolves around Empowered’s successes and failures fighting in the big leagues, it is also about her self-image and a penetrating view of the unspoken stupidity of taken-for-granted elements of the super-hero subgenre.
Think of it as a super-soap opera lampoon.
Now I'm trying to stat her up for WT.
Note: I’m using BaileyWolf’s UA-esque DIY skills. As such I am removing 50 points from the 250 base. I’m also using the Expert Dice (ed) alternative option to Hard Dice. Check Wild Talents page 10.
EMPOWERED (and her Supersuit) [311 Points] Archetype: None [Normal Human] (+0) Source: Power Focus (-8) Permissions: Super Equipment [+2] Intrinsic: No Willpower (-5)
[Total: -11 Points]
STATS
BODY 2 COORD 2 SENSE 2
BRAINS 2 COMM 2 COOL 2
Base Will: 4 (No Willpower)
[Total: +25 Points]
SKILL DESCRIPTIONS
Blueberry Pancakes is Emp’s cooking skill.
Bounce & Clap Hands [Comm] is the Inspiration and Persuasion skill.
Pout & Cry [Cool] is Emp’s stability skill, a distracting
technique, and an expression of her insecurities. It works on a sexual
and emotional level.
Wear Supersuit is Emp’s ability to switch on and use her harshly
revealing suit. This is only a hyperskill because she will always
succeed in switching it on even though it costs an action. As a normal
human she cannot spend her own Willpower.
Zap Power Bolts allows Emp to shoot power bolts from her suited hands.
She gets bonus dice from her Power Bolts (+2ed), which add to her Zap
skill roll.