I started statting up some of the Guilds and groups in my game. In
Reign, groups have five stats that define them. The PCs are the
Musicians Guild, and the first big plot will be a three-way struggle
with the Traffickers and Sages over the Performers, but the Butchers
(the dirty jobs folk) and the Weavers (a politically scheming group)
may get involved as well.
Musician's Guild (the PCs)
Might 1
Treasure 2
Influence 3
Territory 1
Sovereignty 2
Sages Guild
Might 3 (mighty mages)
Treasure 3
Influence 2
Territory 1
Sovereignty 1
Traffickers Guild
Might 1
Treasure 3
Influence 1 (distrusted)
Territory 2
Sovereignty 4
Soldiers Guild
Might 3 (in the city)
Treasure 2
Influence 1
Territory 2
Sovereignty 3
Brewers Guild
Might 0
Treasure 1
Influence 1
Territory 2
Sovereignty 1
Butchers Guild
Might 2
Treasure 1
Influence 3
Territory 3
Sovereignty 3
Bankers/Mercs Guild
Might 4
Treasure 4
Influence 2
Territory 2
Sovereignty 2
Weavers Guild
Might 0
Treasure 2
Influence 4
Territory 2
Sovereignty 4
Cultivators Guild
Might 3
Treasure 4
Influence 4
Territory 5
Sovereignty 3
Merchants Guild
Might 1
Treasure 4
Influence 3
Territory 3
Sovereignty 3
Guildless
Might 3 (lots and lots of ragged warriors)
Treasure 1
Influence 1
Territory 3
Sovereignty 1
The Performers (the McGuffin)
Might 0
Treasure 2
Influence 1
Territory 0
Sovereignty 4
Here are some of the important NPCs that I've generated for my game. Maybe they'll help future Reign GMs. I
made these using 11-16 dice on Mapache's online version of the One-Roll
Generator, along with eye-balling and modification.
Urfus, Senator of Butcher's Guild
Body 3
Athletics 1 = 4
Climb 1+Expert = 4+ED
Endurance 2 = 5
Fight 3 = 6
Run 3 = 6
Charm 3
Graces 2 = 5
Lie 1 = 6
Plead 2 = 5
Command 4
Haggle 4 = 8
Inspire 2 = 6
Coordination 3
Dagger 1 = 4
Dodge 4 = 7
Parry 4 = 7
Ride 1 = 4
Stealth 2+Expert = 5+ED
Sword 1 = 4
Knowledge 2
Language (Native) 0+Master = 2+MD
Tactics 3 = 5
Sense 3
Sight 1 = 4
Advantage: Status 3
Advantage: Wealth 6
Satavo, ex-lover of Tulia, member of Sages Guild
Body 2
Endurance 1 = 3
Run 2 = 4
Charm 4
Fascinate 3 = 7
Graces 2 = 6
Jest 2 = 6
Lie 2 = 6
Plead 2 = 6
Sorcery 2+Master = 6+MD
Command 3
Perform 2 = 5
Inspire 3 = 6
Intimidate 3+Expert = 6+ED
Coordination 2
Dagger 1 = 3
Dodge 2 = 4
Stealth 2 = 4
Sword 1 = 3
Knowledge 3
Counterspell 3 = 6
Language (Native) 0+Master = 3+MD
Lore 3 = 6
Sense 3
Eerie 4 = 7
Sight 1 = 4
Scrutinize 2 = 5
Advantage: Sunwise Attunement 4
Advantage: Spells 5
Advantage: Status 3
Advantage: Wealth 3
Nora, unguilded and beguiling Performer
Body 2
Climb 2 = 4
Endurance 1 = 3
Run 4 = 6
Charm 4
Fascinate 2+Master = 6+MD
Graces 1 = 5
Jest 2 = 6
Lie 2 = 6
Plead 4+Expert = 8+ED
Command 3
Inspire 4 = 7
Perform 1+Master = 4+MD
Coordination 3
Dagger 2 = 5
Dodge 4 = 7
Stealth 5 = 8
Knowledge 3
Language: Uldish 2 = 5
Language (Native) 0+Master = 3+MD
Lore 1 = 4
Student of Herbalism 5
Sense 3
Eerie 1 = 4
Sight 1 = 4
Sorcery 1 = 4
Advantage: Patron 5
Advantage: Spells 2
Holm, generic thug-type and Trafficker enforcer
Body 3
Climb 4 = 7
Fight 3 = 6
Parry 3 = 6
Run 3 = 6
Athletics 1 = 4
Charm 2
Plead 2 = 4
Lie 2 = 4
Command 2
Intimidate 2 = 4
Coordination 5
Dagger 4+Expert = 9+ED
Dodge 5 = 10
Stealth 3 = 8
Knowledge 2
Language (Native) 0+Master = 2+MD
Student of Sailing 2 = 4
Tactics 2 = 4
Sense 3
Sight 1 = 4
Hearing 2 = 5
3 Levels of a Martial Path
Duty: Sustain Your Family's Traditions
Una, Master of Lawyer and Banker Guild
Body 2
Run 2 = 4
Charm 4
Fascinate 2 = 6
Graces 3 = 7
Jest 1 = 5
Lie 6 = 10
Command 4
Haggle 2+Master = 6+MD
Intimidate 1+Expert = 5+ED
Perform 2 = 6
Inspire 3+Expert = 7+ED
Coordination 2
Stealth 2 = 4
Sword 1 = 3
Dodge 3+Expert = 5+ED
Knowledge 3
Language:Imperial 1 = 4
Language (Native) 0+Master = 3+MD
Student of Navigation 1 = 4
Healing 1 = 4
Lore 4 = 7
Sense 3
Direction 1 = 4
Empathy 4 = 7
Scrutinize 3 = 6
Advantage: Possession (Manor) 3
Advantage: Status 4
Advantage: Wealth 7
Advantage: Followers 4
Efla, disgusting guildless(?) Begger
Body 2
Endurance 2 = 4
Run 4 = 6
Athletics 2 = 4
Fight 2 = 4
Charm 2
Fascinate 1 = 3
Jest 4 = 6
Lie 1+Master = 3+MD
Plead 3
Command 2
Haggle 2 = 4
Coordination 3
Dodge 4 = 7
Ride 1 = 4
Stealth 4 = 7
Knowledge 2
Counterspell 2 = 4
Language (Native) 0+Master = 2+MD
Language:Dindavaran 2 = 4
Language:Ob-Lob 2 = 4
Sense 3
Eerie 3+Master = 6+MD
Sight 1 = 4
Hearing 3 = 6
Problem: Enemy
Problem: Unwholesome
Drake, Ardl's rival in the Musician's Guild
Body 2
Athletics 2 = 4
Charm 3
Fascinate 1+Master = 4+MD
Graces 4 = 7
Jest 1 = 4
Lie 1 = 4
Command 4
Inspire 1 = 5
Intimidate 1+Expert = 5+ED
Perform 1+Master = 5+MD
Sorcery 1 = 5
Coordination 2
Sword 2+Expert = 4+ED
Dodge 4+Expert = 6+ED
Knowledge 3
Language: Imperial 1 = 4
Language (Native) 0+Master = 3+MD
Lore 1 = 4
Student of Navigation 3 = 6
Student of Plants and Herbs 5 = 8
Sense 2
Eerie 1 = 3
Direction 2 = 4
Advantage: Spells 4
Advantage: Status 2
Advantage: Wealth 3
Advantage: Esoteric Disciplines 8
Zhialrochu (Zee--Ah--Al--Roe--Chew), Ob-Lob Seer and “advisor” to Trafficker's Guild
Body 4
Athletics 1 = 5
Climb 3 = 7
Endurance 1 = 5
Fight 2+Expert = 6+ED
Parry 2 = 6
Charm 2
Graces 2 = 4
Lie 1 = 3
Command 2
Inspire 0+Expert = 2+ED
Perform (Devil's Comb) 1 = 3
Coordination 3
Expert Sailor 2+Expert = 5+ED
Stealth 3 = 6
Weapon (Hooks) 4 = 7
Knowledge 2
Counterspell 5 = 7
Language (Native) 1+Master = 3+MD
Language: Uldish 2 = 4
Language: Dindavaran 1 = 3
Strategy 3 = 5
Sense 3
Eerie 4 = 7
Empathy 2 = 5
Sorcery 3+Master = 6+MD
2 Levels of the Hell Hooks Martial Path
Advantage: Spells 6
Advantage: Status 1
Problem: Enemy
Ogoro, Trafficker's Guild Senator
Body 2
Climb 2 = 4
Endurance 1 = 3
Fight 1 = 3
Run 3 = 5
Charm 4
Fascinate 1 = 5
Graces 3 = 7
Jest 3 = 7
Lie 1+Expert = 5+ED
Plead 2 = 6
Command 3
Haggle 2+Master = 5+MD
Intimidate 1 = 4
Coordination 4
Dodge 3 = 7
Spear 4 = 8
Stealth 3 = 7
Knowledge 2
Language (Native) 0+Master = 2+MD
Language: Imperial 3 = 5
Language: Ob-Lob 3 = 5
Language: Truil 2 = 4
Language: Dindavaran 2 = 4
Student of Animal Training 2 = 4
Student of Sailing 2 = 4
Sense 3
Sight 1 = 4
1 Level of a Martial Path based on Spear, Dodge, or Parry
Advantage: Animal Companion 3
Advantage: Possession (Boat) 2
Advantage: Status 4
Advantage: Thick Headed
Advantage: Wealth 3
Ivar, Sages Guild Senator and Dabbler
Body 2
Endurance 1 = 3
Fight 2 = 4
Vigor 4 = 6
Charm 3
Fascinate 3 = 6
Graces 3 = 6
Plead 2 = 5
Command 3
Haggle 3 = 6
Inspire 3 = 6
Intimidate 1+Expert = 4+ED
Coordination 3
Dodge 3 = 6
Sword 3+Expert = 6+ED
Knowledge 4
Counterspell 3 = 7
Language (Native) 0+Master = 4+MD
Language: Imperial 1 = 5
Language: Pahar 2 = 6
Sorcery 2+Master = 6+MD
Sense 2
Eerie 3 = 5
Advantage: Beauty 1
Advantage: Magic Dinda 1
Advantage: Spells 6
Advantage: Status 3
Advantage: Wealth 2
Advantage: Followers 4
Trafficker's Guild Higher Up
Body 2
Climb 2 = 4
Fight 1 = 3
Run 2 = 4
Charm 3
Fascinate 1 = 4
Graces 2 = 5
Lie 2 = 5
Plead 4 = 7
Sorcery 1 = 4
Command 2
Haggle 2 = 4
Coordination 4
Dodge 2 = 6
Spear 3 = 7
Stealth 3 = 7
Knowledge 2
Language (Native) 0+Master = 2+MD
Lore 2 = 4
Student of Animal Training 2 = 4
Student of Sailing 2 = 4
Sense 2
Eerie 2 = 4
1 Level of a Martial Path based on Spear, Dodge, or Parry
Advantage: Animal Companion 3
Advantage: Possession (Boat) 2
Advantage: Thick Headed
Advantage: Wealth 1
Advantage: Followers 3
Sages Guild Higher Up
Body 2
Fight 1 = 3
Charm 3
Command 3
Haggle 2 = 5
Inspire 2 = 5
Sorcery 2 = 5
Coordination 2
Ride 1 = 3
Knowledge 4
Counterspell 2 = 6
Heal 2 = 6
Language: Imperial 2 = 6
Language (Native) 0+Master = 4+MD
Lore 2 = 6
Student of Herbalism 5 = 9
Tactics 1 = 5
Sense 3
Eerie 2 = 5
Advantage: Spells 3
Advantage: Wealth 2
Advantage: Followers 3
Upstanding Guild Member
Body 3
Fight 2 = 5
Parry 2 = 5
Run 1 = 4
Charm 4
Graces 2 = 6
Plead 3 = 7
Command 3
Haggle 2 = 5
Coordination 2
Dodge 2 = 4
Sorcery 1 = 3
Dagger 2 = 4
Knowledge 2
Language (Native) 0+Master = 2+MD
Lore 2 = 4
Student of ________ 2 = 4
Sense 3
Eerie 2 = 5
Scruntinize 2 = 5
Advantage: Esoteric Disciplines 3
Advantage: Status 1
Advantage: Wealth 2
Hired Blade
Body 3
Endurance 1 = 4
Fight 2 = 5
Parry 3+Expert = 6+ED
Run 3 = 6
Vigor 2 = 5
Charm 3
Fascinate 2 = 5
Graces 2 = 5
Jest 1 = 4
Lie 2 = 5
Plead 3 = 6
Command 2
Coordination 3
Dodge 5 = 8
Dagger 3+Expert = 6+ED
Stealth 3 = 6
Ride 2 = 5
Knowledge 2
Language (Native) 0+Master = 2+MD
Counterspell 1 = 3
Tactics 2 = 4
Sense 3
Sight 1 = 4
Hearing 1 = 4
Scrutinize 1 = 4