Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
One thing about gobbling attacks by Dodging/Blocking that seems slightly off is that one on
one, gobbling either works completely or not at all. If you
don't exceed both width and height of the attack, the attempt to gobble
fails completely, but if it does, it automatically gobbles the whole
attack. I was thinking of a house rule that would take care of this. It'd make
gobble dice more effective, but defenses would still be less powerful
than Shane's suggestion of "just make it a contest of width (for speed)
and use height as a tiebreaker. Easy."
What if gobble dice worked like so:
Multiple gobble dice can eat away a single attack die, if necessary, based on height. Two 4s could gobble a 5 or an 8, but you'd need three 4s to gobble a 9.
Your defense set still needs to equal OR exceed the width of an attack to qualify to gobble that attack.
Each gobble die you use is used up, and can't be used against any other attacks. However the initial set's width is used to determine which attacks remaining gobble dice work against. (e.g. if your defense roll was 5x5, and you used 3 gobble dice to foil a 3x7 attack, you can still use your remaining 2 gobble dice to remove one die from a 3x10 attack)
This is more complicated than the regular rules, but I don't find it too bad. The only thing that's tricky is you have to remember an attack is foiled once it's only got one die left - you don't need to waste gobble dice on the last attack die.
Along the same lines you could also allow gobble dice with lots of height to each gobble multiple attack dice, e.g. if you're defense roll is 3x10 you'd only need to spend one gobble die to foil a 3x5 attack -- one of your 10s would remove two of the attacker's 5s. This might make gobble dice too powerful though.
Here are some examples:
Example #1 4x3 dodge
3x7 attack
Dodge goes first, but its quality is less. Use 3 of the dodge dice to gobble the first die from the attack, making it a 2x7 attack. The last dodge die can't gobble enough to make a difference (although if there was a second attack of 2x3 it could foil that).
Example #2 2x8 dodge
3x7 attack
Attack goes first, so dodge fails.
Example #3
(this uses the option of allowing high gobble dice to each gobble multiple low attack dice. Still not sure if I like this) 4x4 dodge
4x2 attack
Dodge goes at same time, with more quality . Each dodge die can gobble 2 attack dice. So you have 2 dodge dice left for more gobbling, in case of more attacks!
Example #4 (dodging multiple attacks) 3x5 dodge
3x6 attack
2x8 second attack
2x4 third attack
Dodge uses two gobble dice to gobble one of the 3x6 attack dice,leaving it at a 2x6 attack*. The remaining gobble die foils the 2x4 third attack. The 2x8 second attack is untouched. Alternately the player could opt to foil the 2x8 second attack with two gobble dice, and foil the 2x4 third attack with his last gobble die, leaving the 3x6 attack untouched.
I'm pretty new to WT so I might be way off base, but it seems neat. Also, I haven't given much thought to howsome powers like Go First or Multitask might complicate it.
- Mike
* I'm not sure I like that a 3x5 dodge could partially reduce a 3x6 attack, since 3x6 is definitely a better roll than 3x5. I could make an attack of equal width & greater height completely get past the defense - no gobbling allowed. On the other hand, it's kind of neat how it reduces the attack without totally stopping it.