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Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Extra: No Willpower Cost (x2) PDF Print E-mail
Written by Shane Ivey   
Sunday, 12 August 2007

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With this extra a power has no Willpower cost at all. If it ordinarily requires you to bid a point of Willpower for activation (such as Block or Harm), you do not lose Willpower if you fail to activate it. If the power ordinarily costs Willpower to use it at all (such as Cosmic Power, Regeneration or Size Shift), you do not have to spend any Willpower to activate it. 

"No Willpower Cost" does not apply to powers that require you to invest Willpower temporarily in the creation or emulation of other powers. With Gadgeteering, for example, No Willpower Cost removes the cost of bidding a point of Willpower to activate the Gadgeteering miracle, but you still must invest Willpower normally to create gadgets. To avoid the investment of personal Willpower you must look to some external source such as a Willpower Battery.

This extra can have drastic effects on game balance, and players and game moderators should always judge carefully whether it is appropriate to a particular power.
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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