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Home arrow ORE Science-Fiction arrow Fading Suns Sword Martial Paths
Fading Suns Sword Martial Paths PDF Print E-mail
Written by R Percy   
Tuesday, 05 August 2008

Here's a couple of new martial paths I drew up for my Fading Suns players. Criticism welcome!

Blade of Honour - Fencing (sword) Martial Path
The nobles of House Hawkwood have developed this path over hundreds of conflicts on dozens of worlds. It emphasises proper form and formal handling of the blade, eschewing the dirty tricks and deceptions that the styles of other houses include. These techniques may only be used with a fencing blade.

1. En Garde!
This skill enables the fencer to draw his blade instantly, without suffering the 1D penalty that would otherwise apply.

2. Pierce the Veil
Through a careful and measured approach the fencer may ignore the energy shield of his opponent. Take a -2D penalty.

3. Riposte
After successfully parrying a foe, the fencer may immediately use an unused set to make a return attack.

4. Superior Disarm
The fencer disarms his opponent with such aplomb and conviction that his opponent also suffers a morale attack. As disarm, but with +1D, and success knocks weapon away from foe and inflicts a morale attack on nearby unworthy foes.

5. Redoublement
The fencer mastering this technique may after being parried immediately strike a second time, using an unused set to do so. This attack may not be parried, and ignores any armour (including energy shields).


Mantok - Martial Path (Brother Battle)
The monks of Brother Battle practice the secret art of Mantoc, a powerful martial art style augmented by the channelling of the power of their Faith (Wyrd). It is a powerful combat style whose practitioners are feared throughout the known worlds.

1. Bend Knee, Turn the Page
By strengthening their limbs with the power of Faith, the practitioner may user his body to parry without penalty, even when unarmed and out of armour.

2. Step Forward, Deliver the Sermon
The practitioner may choose to do killing damage with their unarmed strikes.

3. Grasp Hand, Take Confession
This technique allows the practitioner to use submission holds without penalty (as though they had already pinned their opponent). In addition, the practitioner is not penalised for staying standing during the subsequent pin and any attempt to struggle free is at -1D.

4. Close Palm, Reach the Heart
The practitioner's strikes ignore armour.

5. Wave Hand, Put out the Light
With this power the practitioner may augment their attack through challenging the power of Faith. For every point of wyrd the priest expends they may add a die to their pool for the next strike.

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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