Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Armor: None, but due to its soft, resilient body, normal weapons do minimum damage to a Crawling One. Small proectiles like bullets do no damage to a Crawling One. Enchanted weapons inflict normal damage.
(Crawling ones start to break apart at 0 notches, but investigators can
still do damage to their remaining mass, as the keeper allows.)
Skills:
Cthulhu Mythos 3d, English (read only) 4d, Hide 3d, Latin (read only) 3d, Listen 3d, Organize Cult 4d,
Sneak 3d, Streetwise 3d.
New spell: TOUCH OF DECAY
Prerequisite Skill: None. Other Requirements: none Madness Check: Intensity 4 in Unnatural, Intensity 4 in Self (aging a person) Spell Affects: Single target. Activation Time: 5 - width seconds. Dice Pool: 6d Description: Use
of this spell causes objects touched by the caster to rapidly age. When
in use, the spell covers one of the caster's hands in glowing green
flames. If used on inanimate objects, the object ages ten years for
every success. This aging is so rapid that it has dire effects on the
object, as if it was aging in the worst possible conditions. Wood
warps, metal rusts, stone crumbles, glass shatters, but plastic and
rubber are immune to the effect. The amount of time required to rot
away a specific item is up to the keeper, but for example, a doorknob
will break in 40 years, wooden boards will rot in 70 years, bricks will
crumble in 100 years, and an iron bar will snap in 140 years.
If
this spell is used on living beings, the target will rapidly age five
years for every success. In addition, the target will lose 1 point from
a stat (chosen by the target) for every success. This spell takes one
round to cast; the range is touch. Once the spell is cast, it does not
need to be cast again until the caster chooses to end it or touches
something or someone without aging it.