Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Here is a plotline for Delta Green, set just after the Gulf War
(although in theory it could be set anytime between then and
yesterday). The adventure does not mention politics, nor the
righteousness of the war; it is just a roleplaying adventure set around
a situation many of us know about. I was heavily influenced by a recent
_2000AD_ story which used djinns instead of fire vampires--I have
merely adapted it for CoC.
FIRE BOMBS: A DELTA GREEN PLOT
The players are summoned by their superiors and shown a bunch of aerial photographs of burnt out apartments and shops. The pictures are in black and white but it is clear that fire caused much of the damage, rather than an explosion. There is an initial impact point clearly marked on the photos but there is no crater. The PCs' superior informs them that these are pictures of Tel Aviv after a SCUD missile hit during the war and have just been "made available" by Mossad. If the players do not comment on the damage, he will, stating that the SCUD hit the ground but there was no explosion, rather a firestorm swept out of the warhead. If the Iraqis were using conventionalchemical warfare there would be chemical traces--the Israeli found none. They are directed towards a civilian in Tel Aviv who claims to have seen one of the warheads explode but is too afraid to talk to Mossad. In return for information the PCs are to grant him a visa to enter the States (other country as appropriate to the setting).
On arriving in Tel Aviv the PCs are immediately followed by Mossad agents who discovered the security leak that allowed the PCs to gain access to the photos and are now trying to clean up any loose ends. The witness can be found easily enough and he is badly burned. He insists on having the visa first. He tells the PCs that when the warhead hit he ducked, waiting for the explosion, but nothing seemed to happen. He came out from behind the wall he was sheltering behind and saw a firestorm. Not a normal firestorm he adds, but one made up of millions of small globes of fire which seemed to move randomly. He was hit by three of them. He also has a fragment of the warhead case, which he recovered later. Inside is a partial Elder Sign. The PCs are to escort the witness to the airport and put him on a plane to America. As the PCs leave the witness' house Mossad turn up and attempt to gun them down, as well as the witness. Eventually the PCs escape (I hope).
Returning home they can hypothesise about the meaning of the Elder Sign. Research reveals that Hitler used a similar sign inside incendiary versions of his V2 rocket. A team of DG agents eventually found and destroyed his research base in the Bavarian Alps. The only surviving member mentioned something about a star gate before he died.
Checking satellite photos of Iraq shows unusual heat sources around a disused army base in central Iraq. If the team have friends in any special forces group currently in the group they can do some scouting for them, otherwise its down to the library. Whatever way the information is gained, the team learns that the base is supposedly disused after intensive Allied bombing during the war, but was supposed to be a research base of some kind.
The team is volunteered to enter the base, find out what is going on, and stop it by any means possible. The getting to the base, the base's layout and the defenses are up to the individual GM. Make it hard, but don't go overboard. The Iraqis aren't expecting much trouble.
Inside the base the Iraqis have opened a permanent gate to Fomalhaut and are sucking fire vampires through into the world, for use in their specially prepared warheads. Anyone looking in the gate sees Cthugha, surrounded by fire vampires (SAN loss). The team is to blow the gate up, as this will seal it forever. As the gate explodes a huge fiery tendril (Cthugha) shoots through and ignites the laboratory. Within minutes the whole base is alight and eventually explodes. Before it does so, the PCs get a chance to grab research papers.
How the PCs get home past the increased Iraqi army activity is up to the individual GM.
Research Notes: +2% Mythos, 1d4/1d8 SAN loss, written in Arabic, 199? Contain: Summon/Bind Fire Vampire, Summon/Bind Cthugha, Create Gate, Create Permanent Gate (don't know the name of this spell)
Please excuse any incorrect spells in the research notes, my rules are not readily available.