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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Game Mechanics PDF Print E-mail
Written by Agent Donald   
Saturday, 03 June 2006

Some additional rules to flesh out the mechanics behind the game.

Left or Right handed, or ambidextrous
Roll 1d12 and 1d6. If the d6 scores less than d12, the character is right handed. Otherwise they are left handed. If the score on both dice are the same, then the person is ambidextrous.

Max Carrying Capacity = STR x 6kg’s
This is the absolute maximum the character can carry.

Encumbrance Penalty Threshold = Max Carrying Capacity x 0.33 kg’s
This is the maximum you can carry before your DEX is reduced by 50%

Maximum Dead lift Capacity = Max Carrying Capacity x 1.3 kgs
This is the maximum you can lift in a one-off burst of STR. You can hold this weight (or any weight within 50% of this) for a period of time equal to 3 combat rounds, after this time you must roll under your CON on 1d20 every round, otherwise you drop the weight. Note: rolling a ‘20’ is always an automatic failure. If you are carrying more than your Max Carrying Capacity, your movement is reduced to 1 metre per round.

Walking Endurance = CON x 2 miles
This is the maximum distance you can walk before Endurance Rules kick in.

Sprint Speed = (STR + DEX) / 4 metres per combat round.

Sprint Endurance = Con x Sprint Speed.
This is the maximum distance you can sprint before Endurance Rules kick in.

Running Speed = Sprint Speed x 2/3
This is running / jogging

Walking Speed = Running Speed x 0.5
The time used for rest periods is incorporated into this value.

Running Endurance = Con x 1 mile
This is the maximum distance you can run before Endurance Rules kick in.
 

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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