Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Here's how we did character
generation. WT has a typical point-buy, fiddly-stacky grainy system.
The kind that lounges there purring, "Minmax me, big boy, or lose me
forever!" REIGN is also, at bottom, a point buy, so for this we used a
character generation system that got elided from REIGN due to space
reasons.
INTERLUDE: CHARACTER GENERATION
The way it works is, the players tell a story about
their characters, writing stuff down, and they underline the important
things and spend points appropriately. It mitigates, I think, the
starkest aspects of optimization and puts story and character front and
center. I'd hoped their stories would be more interwoven, but such is
life.
The twist I put on it was, after their stories were
done, I said, "Hand your notes to the person to your left. Done? Add a
plot twist." We did this a couple more times. It's how we wound up with
Munk, Ben Franklin, Chlotilde and Tracy's bouts of cannabis-fueled
megalomania. (Oh, did I mention that he gets delusions of grandeur when
he's high? Tracy gets delusions of grandeur when he's high.)
SESSION ONE
The
players for Leo and Lucien showed up, and I kept expecting Cicely's
player, but it was not to be. So I started with clarifying some
backstory, blah blah, what's Lucien doing (selling cars) and
establishing that Leo's meltdown heroics took place the very night
before. Then I got into it.
Lucien was walking down the street
when he became convinced -- absolutely CERTAIN -- that something was
getting stolen in the bank. Looking around, everything was calm, so he
quietly teleported inside, found a stairwell, changed into his Bolt
look, and only then thought to see if there were cameras. (He lucked
out -- he'd gotten on the good side of a 50/50 chance that a camera was
aimed at him, and really I felt that it was awfully early to jeopardize
his secret identity.) He teleported past a few more cameras (with that
mysterious sensation drawing him towards the basement) and, after some
dithering, surged his way through a locked metal door. Once through
that, though, there was no way to hide from a camera at the end, so
alarms started going off. He moved at top speed towards the end of the
hallway (it was the only way to go) when an explosion rocked the
building. Then another, cracking the door at the end. Going through it,
Bolt saw a heavy vault door blasted open, and emerging amidst the
dust...
A guy in whiteface makeup with his eyes blacked and a
horizontally striped shirt. Bolt reacted as any right-thinker would
when unexpectedly confronted with a mime.
"Halt, evildoer!" he shouted.
The mime glanced up as two guards streamed down the steps, then grinned as he tossed a velvet bag to Bolt. "Here's your cut!"
Bolt
wanted nothing to do with the bag and teleported behind the robber. He
mimed up a wall as the guards opened fire. So did Bolt. But the guard
aiming at the mime missed, the one who hit Bolt did no damage, and
Bolt's lightning was blocked by the wall. The mime fled down the very
hall from which Bolt had emerged, while Bolt teleported to the other
side of the invisible barrier. By the time he got through the door, the
mime was on the other side of the door that Bolt had forced. So Bolt
teleported right in front of him.
It was at this point that
timing became very important, because the mime had just created a
psychic bazooka with which to blast his way out of the building.
Unfortunately for Bolt, his jump was timed first. The mime's eyes got
wide and he said, "Dude, look out!" before Bolt was clobbered back
through the wall and out into the street.
At that point, Seth
showed up. Unfortunately, we had to have Leo's player run him. I know.
Highly sub-optimal. But Seth was played conservatively, resolutely
failing to fulfill the "Heroes meet, fight and then clear up the
misunderstanding" trope. (Lousy players. No respect for tradition.)
Between Bolt's lightning and Seth's brawn, the mime kept taking damage
to his left arm (even through his armor and past his walls). His
reaction to Bolt (who did almost all the damage) was "Dude, what the
hell? I tried to give you a sack of diamonds!"
INTERLUDE: RULES ON THE FLY
The
guy running Seth wanted to pull his punch on the mime, doing Shock
damage instead of Killing. Not having considered the possibility of a
character wanting to do LESS damage to a mime (those players! They'll
always surprise you!) I decided to give him a -1d penalty and judge
that sufficient. THEN he wanted to pick up a chunk of rubble or piece
of bannister, and I gently suggested that "pulling my punch..." and
"...with a cinderblock" weren't really compatible phrases.
SESSION ONE: CONTINUED
The
mime attempted to escape through his new opening on the back of a
(mimed) motorcycle, but was much better at conjuring it than riding it.
Seth knocked him off it, so the mime walled the heroes out and went
back down the hall, towards the guards. Bolt teleported in front of him
and found out that even with a sore left arm, he could mime up a rather
nasty machinegun. Good rolls (huzzah for Spray dice) left Bolt with one
unmarked box in his chest. The mime tried his bike again, and was just
not fast enough to get away from Seth. So then (as the security guards
ran up) he mimed pulling the pin from a grenade. Seth clamped his hans
around the mime's and said, "If you drop it, you won't escape it."
With
a sigh, the mime surrendered. Seth considered punching him in the back
of the head but (I pointed out) two guards were watching, the guy's arm
was really messed up, and he was handcuffed. Not exactly a heroic act,
hm?
From there we switched to Leo, who was awakened by the
cheery sounds of a media circus. With some help from a friend (Doug) he
got out from his apartment and sent his alter out as a decoy. It fooled
everyone... everyone except a pretty young woman named Swanda (it
started as a typo, but I like it) whose life he'd saved the night
before. She had anticipated a rear-door exit and blackmailed them into
letting her come along by threatening to blow his ruse.
Leo,
Doug and Swanda pretty much dodged the media all day, though Leo did
wind up having to take a call from Disney. ("There is a LOT of
entertainment potential at one of our theme parks for a para-real
individual. Plus, having Talents around for added security is always a
bonus.) He eventually picked an agent named Devon Eire, based mostly on
the fact that Devon was fairly local and that Heather had chosen him as
HER agent.
INTERLUDE: A PUN MY WORD
Yeah, "Devon Eire" is
extremely debonair. And when they find out the mime's real name, it's
Robin Banks. I can't stop myself. I actually think it'll kind of
reinforce the comic book elements of the game.
SESSION ONE CONTINUED: CONTINUED
Leo
got moved to an 'undisclosed location' in a stretch hummer full of
bodyguards, and it turned out to be Devon's apartment. He had a tepid
argument with Heather, who was also there, and who demonstrated her
newfound ability to put a cigarette out on her eye without damage
(though the ash is pretty irritating). He told her that the only reason
he hadn't left the party earlier was that he'd been working up the
courage to talk to her. Her response was, 'Oh, don't make me puke.'
When asked what had set her off, she said 'I don't want to talk about
that right now.'
Leo decided to hang out with his uncle Tracy
for a while. Tracy and his girlfriend Angelica met Leo at the airport
and he talked about getting Leo in touch with some other Talents... and
also with Reverend Wright. Leo resisted that last offer.
The
session ended with Bolt making a surprisingly successful roll to find a
street doc in San Fran (after telling Seth "It's okay" as he stuffed
strips of his shirt in his bullet holes). He considered asking Bahrira
for help, but decided to wait until he's recovered, since she doesn't
know his secret. Dr. Ismail runs a free clinic and often treats illegal
immigrants who can't get treatment in other venues. He was pretty
startled to find a bloodied superhero in his office.
ISMAIL: What happened to you?
BOLT: A mime shot me with an imaginary submachinegun.
Ismail
rolled pretty well to patch him up after wrecking a needle on his arm
("I guess I'll administer this orally"). I like Ismail, he's fun, so
he'll probably be back. ("Um, I can't exactly give you stitches, so
I'll have to use the surgical glue." "Well, the good news is, there's
no shrapnel left in the wounds. Or, none I can see anyhow.")
ISMAIL: Well, I've done what I can. Try not to get riddled with any more invisible bullets.
BOLT: Way ahead of you, doc.