header

Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

Login

Who's Online

We have 2 guests online

Total Users

1832 registered
0 today
0 this week
2 this month
Last: Eridis
Home
Grim War PDF Print E-mail
Written by Greg Stolze   
Thursday, 01 March 2007

Image
The premise is: Sorcerers have always been around. They gain power through pacts with otherworldly intelligences, and have lived in secret for most of human history. Enchantment is a learned skill, like pottery or cartography, but it remained covert. The powerful sorcerers wanted to monopolize their influence. The weaker ones who couldn't keep it in their pants got burned at the stake.

This all changed after World War One. The informational basis of magic was beginning to flow easier (thanks, Gutenberg!), more people knew it and decided that there was enough demand for contact with the dead that they could emerge from the shadows, practice the Art openly, and be accepted and respected by their communities.

It would have worked, were it not for the first overtly occult government organization, a German group with the innocuous name "National Socialism."

Mutants, like sorcerers, have also been around for forever. But due to a confluence of factors, they almost never became active. To develop a mutant power, you need to (1) have the gene, (2) survive puberty, (3) be well fed enough, for long enough, to fuel the transformation and (4) be placed in a situation, as an adult, where you would accept your ability to do the impossible.

Historically, most mutants were either god-king types or horrible monsters. But just as the increasing affluence of Western societies meant more people were hitting requirements (2) and (3), along came World War Two to take care of (4).

The US had the most mutants, simply because it was the best-fed nation. Thanks, Iowa. The Allies discovered that you could hang a lot of weight on stories of everyday soldier Joes becoming mutant war heroes -- just like you could get a lot of mileage out of scare stories about Nazi sorcerers experimenting with That Which Man Was Not Meant to Know.

Of course, everyone was chasing magic in secret, and after the war (which was influenced perhaps 5-10% by the presence of metahumans, if that) the race was on to get the scraps of the Nazis' occult program. This secret conflict, which settled into a harsh stalemate, was called "The Grim War" instead of the Cold War of our history.

The USSR kicked America's butt when it came to gathering secret knowledge, and it helped them not one bit against the US' ravenous free market. It collapsed on schedule, bringing us to where we are today.

More and more people are becoming active mutants, because it's psychologically acceptable now. But troublingly, more are transforming earlier and earlier, before they're emotionally prepared for powers that would disturb even the most staid of adults.

At the same time, interest in sorcery is greater than ever, and access to information on it -- genuine stuff, and crap, and dangerous half-and-half -- is easier than ever. Thanks, Xerox, Al Gore and Google!

 

Comments
Add NewSearchRSS
Bailywolf - I want this right now. Can I     | 128.192.72.104 | 2007-03-07 21:34:34
This sounds awesome. The overt/covert dichotomy of Mutants and Sorcerers is really appealing.

How did you imagine- in terms of mechanics and stuff- what kind of thing the two types could do?

Is the main diff that anyone can work the mojo if they know how, but only those gifted (or cursed) with inborn mutation get mutant powers?

Looking forward to seeing more of this.

-B
Only registered users can write comments!

Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
< Prev   Next >

Latest Comments

One Roll Nemesis PC

Generate Nemesis Character

REIGN Mook Minder


Mook Minder

Greenbox Generator

Generate Green Box

Insanity Generator


Generate Insanity

One Roll Companies

Generate Company

One Roll Talents


Generate Talent
Free Joomla Templates