Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
For gunfights with semiautomatic weapons, I use the lowest loose die as
the number of shots actually fired. Higher skill levels result in a
greater chance of that lowest loose die being a 1, so you're more
efficient with your killing. Untrained characters throw around tons of
ammo to get a single hit.
I also have a "roll with the blow" rule - if you get hit, you drop ALL
remaining sets (assuming you had at least one), fall over, and can roll
Body + Vigor and get Width + 1 in light armor. Your next action must be
defensive (run, parry, dodge, take cover).