Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Everyone makes mistakes, even A-Cell. However, when A-Cell makes
mistakes, there's a lot on the line. James Fitzhugh is a decorated FBI
agent, and a member of H-Cell, codename Horatio. A-Cell is convinced
that Horatio has become a liability and is need of a retirement plan.
Exactly why Delta-Green is after one of its own is up to the Keeper,
but the underpinning facts should be wrong. The agents are tasked with
delivering his severance check.
As I prepare the next series of adventures for my group I decided
to mess around with demons. As such I have come up with a school of
magic for demons. I had a bunch of other spells but these are the ones
I want to use.
Charging magical weapons is a common occurance in roleplaying games. In fantasy settings magic-users can put their magical power into weapons to make them more dangerous, and psykers can do the same in SF-settings. Some critters, like daemons, can only be harmed by magically-enhanced weapons.
I want mechanically-defined options for villainy. I'm the sort of gamer
who prefers things to be hard-coded in the rules, even (and maybe
especially) for the GM's actions, so that way I don't have any hard
feelings on the part of my players who feel that I may be screwing them
over. Here, specifically, I'm trying to find a way to mechanically say
"OK, another Talent is putting your father/girlfriend/child/innocent
bystander in danger and thereby threatening your Willpower through your
Loyalty if you fail to save them." When the GM does it, it's fiat; when
the mechanics do it, it's fair game, pun intended.
This Delta Green Night at the Opera is meant to introduce a
potential DG friendly, Dr. Manheim Cornwall, a clinical psychiatrist MD
who is one of the United States' foremost experts on cults, human
persuasion & influence, and the neurological basis of faith. He has
had a long career of corporate consulting and university funded
research, and isregularly published in the American Journal of
Psychiatry, and other respected academic publications. Unfortunately
for him, he tends toengage in headline-grabbing experiments. It is his
latest research project that leads him into some Delta Green related
territory, and gives A-Cell and the PCs leverage over him that could be
usefully exploited in future Operas, should they survive.
This scenario is different from most in that it is designed for a
single player character to explain the origin of the PC's "unique"
abilities and induction into Delta Green.