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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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THE LATEST NEWS & ARTICLES
[Shotgun Scenario Contest 2008] Target Verification
Delta Green - DG Operas & Operations
Written by Chad   
Tuesday, 06 January 2009

Everyone makes mistakes, even A-Cell. However, when A-Cell makes mistakes, there's a lot on the line. James Fitzhugh is a decorated FBI agent, and a member of H-Cell, codename Horatio. A-Cell is convinced that Horatio has become a liability and is need of a retirement plan. Exactly why Delta-Green is after one of its own is up to the Keeper, but the underpinning facts should be wrong. The agents are tasked with delivering his severance check.

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Demon magic
ORE Fantasy - Sorcery Schools
Written by Chris Cooper   
Tuesday, 06 January 2009

As I prepare the next series of adventures for my group I decided to mess around with demons. As such I have come up with a school of magic for demons. I had a bunch of other spells but these are the ones I want to use.

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REIGN Supplement #11: The Works
The News - Latest News
Written by Greg Stolze   
Saturday, 03 January 2009

http://www.gregstolze.com/reign/REIGN_Supplement_11.zip

There 'tis -- a little light on the artwork, but I fully expect to see the automated one roll Esoteric Path generator online any day now.

 
New Spell: Charge Magical Weapon
ORE Rules - Experimental Rules
Written by Agent Donald   
Monday, 29 December 2008

Charging magical weapons is a common occurance in roleplaying games. In fantasy settings magic-users can put their magical power into weapons to make them more dangerous, and psykers can do the same in SF-settings. Some critters, like daemons, can only be harmed by magically-enhanced weapons.

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The Imperil Skill
ORE Rules - Experimental Rules
Written by Odie, Greg Stolze   
Sunday, 28 December 2008

I want mechanically-defined options for villainy. I'm the sort of gamer who prefers things to be hard-coded in the rules, even (and maybe especially) for the GM's actions, so that way I don't have any hard feelings on the part of my players who feel that I may be screwing them over. Here, specifically, I'm trying to find a way to mechanically say "OK, another Talent is putting your father/girlfriend/child/innocent bystander in danger and thereby threatening your Willpower through your Loyalty if you fail to save them." When the GM does it, it's fiat; when the mechanics do it, it's fair game, pun intended.

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[Shotgun Scenario Contest 2008] A Cult on the Couch
Delta Green - DG Operas & Operations
Written by Marty Caplan   
Wednesday, 24 December 2008

This Delta Green Night at the Opera is meant to introduce a potential DG friendly, Dr. Manheim Cornwall, a clinical psychiatrist MD who is one of the United States' foremost experts on cults, human persuasion & influence, and the neurological basis of faith. He has had a long career of corporate consulting and university funded research, and isregularly published in the American Journal of Psychiatry, and other respected academic publications. Unfortunately for him, he tends toengage in headline-grabbing experiments. It is his latest research project that leads him into some Delta Green related territory, and gives A-Cell and the PCs leverage over him that could be usefully exploited in future Operas, should they survive.

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[Shotgun Scenario Contest 2008] Abduction: A Delta Green Prelude for One
Delta Green - DG Operas & Operations
Written by Brian Ridge   
Wednesday, 24 December 2008

This scenario is different from most in that it is designed for a single player character to explain the origin of the PC's "unique" abilities and induction into Delta Green.

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