Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
A pair of nested earthenware bowls, roughly circular, 33.5cm (13") in
diameter and 17cm (6.5") tall. The bowls are sealed together with pitch
around their rim, which is chipped in several places. Together the
bowls weigh 690g (1.5lbs). The inner bowl is shallower than the outer
by approximately 5cm (2"), so there is a 3-4cm gap (approx 1.5")
between the two. When shaken the bowls rattle, revealing the presence
of one or more objects within this space.
A slightly water-damaged wooden box of the kind used for carrying
playing cards aboard of vessels (brass anchor set on the lid, brass
finishing), now containing three blue granodiorite cubes (the side
being roughly 5 cms) on the faces of which numbers were carved,
probably for them to be used as playing dice, and obviously of great
antiquity.
A glass cabinet (0,6x0,6x1,7 m) enclosing a mechanical doll.The doll
body (standing 1,40 m) is carved in black wood, and is anatomically
quite accurate; the hands, arms and legs are fully articulated, the
feet sculpted to resemble dancing shoes. Compared to the high detail of
the general design, the doll's head is thus quite surprising, as it
appears to be completely featureless, except for a single square-headed
iron nail set squarely in the middle of the doll's forehead.While it is
quite possible that the doll originally wore a wig of some kind, none
was found, nor is any kind of headwear documented in the original
Castaigne collection catalog.
The Nightingale is a life-sized, gold-plated, brass songbird on a
hollow brass branch. It appears slightly tarnished but is in otherwise
excellent repair. The bird's eyes are an unidentifiable blue gemstone
set in ivory. The detail work on the bird is astonishing, right down to
the lacework of the filigree and gilt foil feathers.
Members of a given cell have as contacts the leaders of the cell above
and below. Who decides which member is the leader? Who would the
adjacent cells call the 'leader'?
Keeping agents isolated might enhance security but, when you're on the
sharp end and stuff is "incoming!", what you need is partners, buddies,
the other members of your combat team.
DG has a cell structure for a reason. It is not to indicate rank or
authority, with the exception of cell A. The agents are arranged in
cells so that when one is compromised, they can't bring down the others
if they wanted to.