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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
THE LATEST NEWS & ARTICLES
Alternate Combat Rules
ORE Rules - Experimental Rules
Written by Agent Donald   
Tuesday, 25 July 2006

Why doesn't combat work exactly the same as regular skill rolls? Width as speed and height as quality, with quality in this case meaning damage. There are also several strange anomalies in the rules as they are written. This  questions led to the creation of these alternate rules for Nemesis. The rules below are based upon the alternate combate rules for Godlike by Tom Miskey. 

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New component: Your Content
The News - Latest News
Written by Agent Donald   
Monday, 24 July 2006

We have installed a new and - we think - useful component to the website. With the "Your Content" link from the user menu (left) you get more control over the content you have submitted to the website.

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Prof. Dr. Hans-Werner Schlinck, age 95, Folklore expert of the Karotechia
Delta Green - DG Agents & Friendlies
Written by E. Huelshoff   
Friday, 21 July 2006

Hans Werner Schlinck was born on February 1st 1911 in the Westphalian town of Hagen that marks the border between the industrial region of the Valley of the Ruhr and the rural Sauerland hills. Schlinck's father was an entrepreneur owning a couple of lumbermills along the river Lenne and a steelwork in the town of Schwerte near Dortmund. 

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One Roll Character Generation
ORE Rules - Experimental Rules
Written by Greg Stolze   
Friday, 21 July 2006

With just 12d10, you can create a functioning character for NEMESIS, complete with Skills, Stats, and a full life history. 

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Going back to the source
ORE Horror - Theory
Written by Balbinus   
Thursday, 20 July 2006

You need some fresh inspiration for your horror scenarios? Then just go back to the source, but not all the source. Let's take just one story, the Dunwich Horror, and use it in isolation from the other stories as inspiration. 

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This is not reality
ORE Horror - Theory
Written by Agent Donald   
Thursday, 20 July 2006

We are, as a race, completely and utterly mad. Born into the world screaming and insane, we are raised and civilized, our bodies and minds carefully shielding themselves, adapting themselves to a life that we can tolerate.

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The Key to Horror
ORE Horror - Theory
Written by Nisarg   
Thursday, 20 July 2006

Just meeting a Shoggoth is not in itself horrific. Rather, it is a question of placement. The key to good mythos horror is to take the familiar and and introduce the terrifying into the familiar in a shocking way: things not working as they should, places being where they aren't supposed to be, and things challenging your assumptions about how the world/your body/science/religion etc. should work. 

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