Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
With the shocking death of Agent ADAM in spring of 2000 during a
Karotechia ambush and Alphonse's untimely demise at the Pentagon on
September 11, 2001, A-Cell is reduced to the anonymous cipher of
ANDREA. People are taking their orders from someone who's identity is
unknown to all.
After the national tragedy on September 11, 2001, the Greys cease
contact with the United States Government as represented by
Majestic-12. As the technology well dries up, scrutiny of the alien
contact black budget begins in earnest. Due to their increasingly
frequent contact with and surveillance of Delta Green, security
officials of MJ-3 GARNET have become more and more convinced of the
existence of preternatural threats and the connection of the overall
Mythos to the Greys. It all comes to a head in 2002, as America fights
in Afghanistan and prepares for the invasion of Iraq.
I've screwed around with treating mobs of mooks as a circumstance.
You see panels in the comics where the heroes are fighting their way
through a legion of mole-men or robots, smashing, and hewing, but what
they're really trying to do is reach The Slayer of Time before he can
activate his Anti-Chronometer and destroy history.