Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I just completed & submitted the final pre-playtest draft of The
Dreadful Secrets of Candlewick Manor which is a setting and expansion
for Monsters inspired by, variously, the town from Hot Fuzz, the show
Twin Peeks, the cartoons of Charles Adams, the Courtney Crumrin comics,
the Series of Unfortunate Events books, and a vision of small-town
America if Normal Rockwell collaborated with Edward Gorey.
If you have a dead Delta Green/Call of Cthulhu character you would like to immortalize, try out the beta DG Mortuary. Once you write it up, I'll look
it over and approve all valid characters. While it does look rough, I'll fine tune the appearance as time goes on.
One of the (many) problems faced by Delta Green is how to get
Friendlies involved in official cases in a semi-official capacity
rather than as outsiders with no authority whatsoever. In 1999,
retiring Delta Green agent Walter Weatherman (formerly Agent Percy)
settled upon an idea and put it into motion after retiring from the FBI
Behavioral Science division.
I've always love the absence of monsters in the Reign setting (ok, there
IS some beasts and demons) all conflict come mainly from political
clash and wars. At the same time i really enjoyed the explanation for demon in the
Unknown Armies setting (and i won't spoil it) and since i enjoy magic,
i've try to introduce the "cultural monster" in my campaign.
Benjamin Baugh and I spoke to the Voice of the Revolution podcast a
couple of weeks ago about Wild Talents and Monsters and Other Childish
Things. It was loads of fun and we would love to do more, so if you know anybody who does a podcast, tell them to get in touch!
I started statting up some of the Guilds and groups in my game. In
Reign, groups have five stats that define them. The PCs are the
Musicians Guild, and the first big plot will be a three-way struggle
with the Traffickers and Sages over the Performers, but the Butchers
(the dirty jobs folk) and the Weavers (a politically scheming group)
may get involved as well.