Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I've had Highlander on the brain for the past few days, and recently
finished reading through Reign... and had some ideas on how to handle
Highlander style immortals in it. Thought I'd toss them out there for
comment and/or just to get them out of my head.
This Green Box is a 2000 black Ford E-Series van which is parked in the
Pheonix Sky Harbor Airport Terminal Garage on East Sky Harbor
Boulevard. The windows are tinted and the front windshield is
protected with a silver windshield sun cover.
Here's a couple of Mundane Traits for Nemesis that may or may not be adapted from other popular RPG's. NOTE: Whenever a Trait confers a bonus to width, this only applies
when a match would normally occur. It cannot increase a width of one.
The Area (Width X Height) can be used as a function for the overall
"Story Impact" of an action. So a character is creating a work of art.
The roll comes up with a 2x5 and a 3x4. The character could make the
higher quality artwork (2x5) or the faster art piece (3x4)... but
looking at the area you have a 10 and a 12... the 3x4 art piece would
have a bigger impact (e.g. be better recieved, fetch a higher price,
etc.) than the 2x5.