header

Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

Login

Who's Online

We have 2 members online

Total Users

1818 registered
0 today
2 this week
3 this month
Last: chanceboon
THE LATEST NEWS & ARTICLES
How to make MJ-12 the Bad Guys
Delta Green - DG Hostiles & Threats
Written by DG Mailinglist   
Monday, 05 November 2007

Image
I know what you are thinking. "But... MJ-12 ARE Bad Guys" Yes, well, you know that, I know that, but the players DON'T know that. 

Read more...
 
Reign: The Gathering
ORE Fantasy - Fantasy New Settings
Written by chatterbox   
Monday, 05 November 2007

HighlanderI've had Highlander on the brain for the past few days, and recently finished reading through Reign... and had some ideas on how to handle Highlander style immortals in it. Thought I'd toss them out there for comment and/or just to get them out of my head. 

Read more...
 
At the Mountains of Madness Newsreel
The News - Latest News
Written by Agent Donald   
Friday, 02 November 2007

MoM The actual 1930 newsreel of the famous Miskatonic Expedition to the Antarctic. 

Read more...
 
Green Box: Phoenix Arizona
Delta Green - DG Safe Houses & Green Boxes
Written by Dan Armstrong   
Tuesday, 30 October 2007

Image
This Green Box is a 2000 black Ford E-Series van which is parked in the Pheonix Sky Harbor Airport Terminal Garage on East Sky Harbor Boulevard.  The windows are tinted and the front windshield is protected with a silver windshield sun cover. 

Read more...
 
Mundane Traits
ORE Rules - Experimental Rules
Written by Craig Vial   
Sunday, 28 October 2007

Image
Here's a couple of Mundane Traits for Nemesis that may or may not be adapted from other popular RPG's. NOTE: Whenever a Trait confers a bonus to width, this only applies when a match would normally occur.  It cannot increase a width of one. 

Read more...
 
Area to determine Story Impact
ORE Rules - Experimental Rules
Written by Cheeplives, Bailywolf, MetalBard   
Sunday, 21 October 2007

Image
The Area (Width X Height) can be used as a function for the overall "Story Impact" of an action. So a character is creating a work of art. The roll comes up with a 2x5 and a 3x4. The character could make the higher quality artwork (2x5) or the faster art piece (3x4)... but looking at the area you have a 10 and a 12... the 3x4 art piece would have a bigger impact (e.g. be better recieved, fetch a higher price, etc.) than the 2x5. 

Read more...
 
Supplement Four: Owners of the Seas
The News - Latest News
Written by Greg Stolze   
Saturday, 20 October 2007

reignSupplement Four: Owners of the Seas has been set free. The ransom has been paid. With supplement four you (and everyone else) get access to...

  1. A discussion of Ob-lob culture, values, religion and habits.
  2. Two sets of their martial secrets, both for unarmed fighting and for using wickedly sharp 'hell hooks.'
  3. Aqueous Divination, a system of magical fortune-telling, along with discussion of just how to handle foreknowledge in your game.
  4. One-Roll Ob-lob character generation.

Download it here 

 
<< Start < Prev 11 12 13 14 15 16 17 18 19 20 Next > End >>

Results 120 - 126 of 498
Free Joomla Templates