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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
THE LATEST NEWS & ARTICLES
More views on the Cult of Cthulhu
Delta Green - DG Hostiles & Threats
Written by Rob   
Wednesday, 21 November 2007

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One of the major obstacles in translating HPL's works into modern media (film, video games, or even RPGs) is identification with the protagonists. With few exceptions (like Horror at Red Hook), the main characters or narrators are white, male, educated (usually Ivory Tower types), and at least middle class. This stands in contrast to, say, Stephen King, who makes most of his protagonists blue collar or "regular folks". Much easier to get a movie audience to sympathize with Carrie or the mother in Cujo than Professor Rice or Charles Dexter Ward. 

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Wild Talents: Pirates!
ORE Superheroes - Superheroes Actual Play
Written by Xarei   
Tuesday, 20 November 2007

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Setting: The game is set in the Caribbean of 1709 right at the end of the Golden Age of Piracy. There exist supernatural goings on, but the attitude toward them is the historical attitude in 1709 e.g. it is considered low class to believe that supernatural happenings exist, the Church views them as the work of the Devil etc. The players were encouraged to make fully fleshed out period characters with a variety of supernatural powers. 

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[Wild Talents] New Setting: Arete Anarchy
ORE Superheroes - Superheroes Worlds
Written by Antonidas   
Tuesday, 20 November 2007

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Today is special. You didn't think you'd make it half this long. Today is the aniversary. For no rhyme or reason, every single human being was... empowered. Oh sure, you loved it at first. So did everyone. Even the people that ended up with crappy powers could appreciate a police force made of supermen. Doctors that could make new arms and legs out of thin air. Juries that could read minds. The most beautiful music and the most moving poetry. Things were wonderful, until the supermen realized that they could do whatever they wanted. 

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Delta Green Post 9/11 - The Cult of Cthulhu
Delta Green - DG Hostiles & Threats
Written by Robert J. Parker, David Tormsen   
Wednesday, 07 November 2007

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Our society has developed into something so complex, with methods of coercion so all-pervasive, that despite the fact that many people are deeply frustrated and upset they feel that they cannot make any sort of impact whatsoever. There's a sense of social determinism that lends an air of inevitability: the End Times. 

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Exemplars - a Wild talents drift
ORE Superheroes - Superheroes Worlds
Written by Spooky Fanboy   
Tuesday, 06 November 2007

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1995 was not meant to be a Year of Historic Infamy. It was a year of relative peace and marginal prosperity (at least in the First World). It was a decade that many in the US considered a rehash of the 1970's. Music was grungy and drugged-out with metallic overtones, heroin was making a comeback (and meth was starting to be a problem), and everything seemed muted and depressed. 

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Delta Green Post 9/11
Delta Green - DG Hostiles & Threats
Written by James Haughton, Viktor Eikman, David Tormsen   
Tuesday, 06 November 2007

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"The greatest fear of all is the fear of the Unknown". That's what horror gaming and particularly Call of Cthulhu is all about. In that light, pre-millenial DG's main meta-plot has definitely become dated, because the horror is no longer unknown. 

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How to make MJ-12 the Bad Guys
Delta Green - DG Hostiles & Threats
Written by DG Mailinglist   
Monday, 05 November 2007

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I know what you are thinking. "But... MJ-12 ARE Bad Guys" Yes, well, you know that, I know that, but the players DON'T know that. 

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