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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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THE LATEST NEWS & ARTICLES
General call for submissions
The News - Latest News
Written by Agent Donald   
Thursday, 08 June 2006

This website - and the NEMESIS system - can only grow when players and moderators share their experiences. Please take some time, register and if you can spare them, drop some ideas on the forums. Anything horror oriented will do; the game is built to handle everything from a gritty tale of Lovecraft to an over-the-top slaughter-fest set in the Hellboy universe. Please share some of your favorite settings, characters and concepts on the forums.

 
Welcome to the Project NEMESIS website
The News - Latest News
Written by Agent Donald   
Thursday, 08 June 2006

Project NEMESIS is a support website for - and by - fans of the NEMESIS roleplay system. We've been working on this site for a few weeks now and are pleased it's finally open for everyone. There's not a lot of content here yet, so please submit your own stuff.

If you haven't seen the new NEMESIS rulebook you can download it for free here. Please visit our forum for questions and comments.

Thanks for visiting and enjoy!

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Arc Dream announces Wild Talents Limited Edition
The News - Latest News
Written by Agent Donald   
Thursday, 08 June 2006

Arc Dream Publishing to release limited collectors’ first edition of long-awaited RPG by Dennis Detwiller, Greg Stolze, Kenneth Hite and Shane Ivey

Birmingham, Ala. -- Ever since the 2002 release of the critically acclaimed GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946, fans have been clamoring for its sequel: WILD TALENTS: Superhero Roleplaying in a World Gone Mad.

The wait is almost over.


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Send private messages
The News - Latest News
Written by Agent Donald   
Wednesday, 07 June 2006

Regstered users can now send private messages to each other. Now it is even easier to stay in contact with fellow Nemesis players and moderators to discuss house rules, scenarios and other interesting stuff.

 
House Magic Rules - Part I
ORE Horror - Theory
Written by Agent Donald   
Wednesday, 07 June 2006

I started Refing (Keeping?) CoC the year it came out - and went to a convention about six months after the game came out...

When talking to other players at the con - the common thread was "Cthulhu? Euuuuh! That's thegame where everyone dies or goes insane - where's the fun in that?" It got my hackles up a bit - and I decided that I needed to run a CoC game that went beyond that impression.

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Converting from BRPS to Nemesis ORE
ORE Rules - BRP Rules
Written by David Lai   
Tuesday, 06 June 2006

This is a suggested set of rules to advise Keepers/GMs as to how to convert PCs/NPCs from CoC to Nemesis ORE.  The main points are that:

1) It makes use of "la belle curve" a lot.
2) Because CoC uses just skill rolls and Nemesis uses stat+skill, Nemesis PCs stats come out somewhat less impressive stat-wise (1d to 3d), but lots of skills!  This is okay because Lovecraft's protagonists tend to be less physical and more cerebral.
3) The skill list for Nemesis has been expanded to cover CoCs large number of skills.
4) An example of a conversion is included - see Harvey Walters in all his Nemesis ORE glory!

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