Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
This fencing martial path uses a single
one-handed sword used one handed. It is about quick foot work combined
with accurate slashes and quick thrusts. It seems to be a favourite
with jovial pirates, gentlemanly thieves and slumming aristos - as if
anyone could tell the difference.
The crossbow is the height of the Uld’s mechanised technology. It’s
power is fantastic but slow. But the Ulds are nothing except cunning
and the nation’s crossbowers are greatly feared by their neighbours’
soldiers.
The warrior-priests from the Monks of the Sky revere the sky full of
weather and storms. They see the sun, moon and stars, the rain and
clouds and lightning as sacred features and events. Because of this
devotion their holy symbol is a lightning bolt and their weapon is the
spear.
I have always felt the the “spying” stealth discipline Opetkan Vanishing was a little off because out-of-place second rank Undifferentiated Occult Knacks. This obviously felt like a Counterspell ability.
While
looking for a replacement second path, I ended up fiddling with the
whole thing. Then I also wanted to see what I can do for the Thief
God's esoteric path.
See First Year of Our REIGN, page 80, for original version of Opetkan Vanishing for comparison.
A cosmically powerful being on the order of Cuthulu or Galactus dies somewhere in the vicinity of earth, the moon, Alpha Centuri, R’leh, the next dimension on the left something like that. The point is it happens metaphorically close
enough that the only place for all that power to go is earth.
The
Sunwise Healers, also called sungazers by the dull, ignorant and
misunderstanding foreign masses, have unique magical skills often take
them far away to foreign lands - especially those who value
independence and enterprise over the squabbling between the begging
hordes, the Concordance's Church of the Sun Mother Resurgent, the
orthodox Church of Sun Mother, the Supernal Fellowship and the Wronged.
As such, they are forced to rely more and more upon the spirit that
dwells within them. Through dedication they can improve this
interaction with the sun spirit inside and improve their station.
This is intentionally a little powerful but it needs to be kickass for people to buy. I remember there was another jumping discipline posted somewhere else but I have no idea how similar mine is to that.