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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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THE LATEST NEWS & ARTICLES
Opetkan Vanishing II
ORE Fantasy - Esoteric Disciplines
Written by Chris Cooper   
Saturday, 07 November 2009

I have always felt the the “spying” stealth discipline Opetkan Vanishing was a little off because out-of-place second rank Undifferentiated Occult Knacks. This obviously felt like a Counterspell ability.

 

While looking for a replacement second path, I ended up fiddling with the whole thing. Then I also wanted to see what I can do for the Thief God's esoteric path.

 

See First Year of Our REIGN, page 80, for original version of Opetkan Vanishing for comparison.

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God dies
ORE Superheroes - Superheroes Worlds
Written by Maine75Man   
Thursday, 05 November 2009

Well maybe not “The God” but a god dies.

A cosmically powerful being on the order of Cuthulu or Galactus dies somewhere in the vicinity of earth, the moon, Alpha Centuri, R’leh, the next dimension on the left something like that. The point is it happens metaphorically close enough that the only place for all that power to go is earth.

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Sungazing
ORE Fantasy - Esoteric Disciplines
Written by Chris Cooper   
Thursday, 05 November 2009

The Sunwise Healers, also called sungazers by the dull, ignorant and misunderstanding foreign masses, have unique magical skills often take them far away to foreign lands - especially those who value independence and enterprise over the squabbling between the begging hordes, the Concordance's Church of the Sun Mother Resurgent, the orthodox Church of Sun Mother, the Supernal Fellowship and the Wronged. As such, they are forced to rely more and more upon the spirit that dwells within them. Through dedication they can improve this interaction with the sun spirit inside and improve their station.

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The Way of the Windfoot
ORE Fantasy - Esoteric Disciplines
Written by Chris Cooper   
Wednesday, 04 November 2009

This is intentionally a little powerful but it needs to be kickass for people to buy. I remember there was another jumping discipline posted somewhere else but I have no idea how similar mine is to that.

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Disgraceful Melange of the Gutter
ORE Fantasy - Esoteric Disciplines
Written by Chris Cooper   
Wednesday, 04 November 2009

In order to get back into REIGN now that Liam has said he's started preparing a campaign, I went over some old notes and ideas for esoteric disciplines and martial paths and decided to fix them up with my copy of Second Year. Some are hole-fillers while others are unusual and experimental and hopefully fun.

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Chicago Trib: "Stolze Is Scary."
The News - Latest News
Written by Greg Stolze   
Saturday, 31 October 2009

According to the Chicago Tribune, Greg Stolze is a scary, scary man.

www.chicagotribune.com

 I'd always suspected it, from the way children flinched away from my gaze at the grocery store, but it's always nice to have affirmation from someone whose job is, basically, to have good taste.

 
[Kerberos Club] Character Generation Results
ORE Superheroes - Superheroes Variants
Written by ParadoxDruid   
Friday, 09 October 2009

Alright Wild Talents and Kerberos Club Fans, feast your eyes on the output of our brainstorming/character creation session.

In short, we have:

  • Aristocratic Vampire Assassin (I asked the player if she's also a lesbian stripper )
  • Adorable Street Urchin shapeshifter/speedster
  • Frankenstein's Monster Boxer
  • Proper British Gentleman with Oriental Gem of Occult Power (now he's thinking with Portals)

Any comments or thoughts? I think together they'll be pretty beefy-- I'll need to hit them with Mechanized Riflemen all too soon.

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