Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
A dystopian post-biopunk setting for Wild Talents is now available
Greg Stolze, initial ORE designer and author of Grim War presents another dark, quirky and sometimes bitterly funny take on superheroism. Set in a future where civilization didn't collapse so much as sicken and take to bed for a lie-in, eCollapse puts players in the boots of angry ideologues with illegal biotechnology who ain't gonna take it no more!
Arc
Dream Publishing and Cubicle 7 Entertainment are pleased to announce a
new publishing partnership. Cubicle 7 will publish the “Wild Talents”
game line developed and produced by Arc Dream, beginning in January
2010 with the Second Edition of the “Wild Talents” roleplaying game.
The “Wild Talents” sourcebooks “The Kerberos Club,” “This Favored
Land,” and “Grim War” will follow in February, March, and April, with
further releases planned throughout the year.
Benjamin Baugh wrote this excellent primer for The Kerberos Club, his
Wild Talents sourcebook of Strange adventure in Victorian London. The
Quick-Start Guide is now available, and it's free, free, free!
Arc Dream Publishing will be at DragonCon this weekend in Atlanta!
We're sharing space with our friends at Holistic Design, so look for us in booths 407/409 in the Marriott Marquis Exhibitor Hall.
We're running a LOT of games over the weekend, including a whole series of Midnight Games featuring registered games, pickup games, and spooky midnight movies for people who just want to come hang out.
Each die in a pool that exceeds 10 allows the player to re-roll a die after they have been cast.
For example: one character in my Fallout game is a major user of combat
drugs. When he gets his weapon skill + Coordination to 12 with
pharmaceutical enhancement, he can roll 10 dice and then re-roll any 2
he wants.
You can always use multiple sets that you roll,
without declaring or taking a penalty for multiple actions, with the
caveats that:
a) You can only use them for the skill that you rolled
b) you can't use multiple sets against the same target.
So the advantage of declaring multiple actions and taking the penalty
is that you can use two skills at once, or attack/use a skill on the
same target multiple times.