Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
In order to get back into REIGN now that Liam has said he's
started preparing a campaign, I went over some old notes and ideas for
esoteric disciplines and martial paths and decided to fix them up with
my copy of Second Year. Some are hole-fillers while others are unusual
and experimental and hopefully fun.
I'd always suspected it, from the way children flinched away from my gaze at the grocery store, but it's always nice to have affirmation from someone whose job is, basically, to have good taste.
A dystopian post-biopunk setting for Wild Talents is now available
Greg Stolze, initial ORE designer and author of Grim War presents another dark, quirky and sometimes bitterly funny take on superheroism. Set in a future where civilization didn't collapse so much as sicken and take to bed for a lie-in, eCollapse puts players in the boots of angry ideologues with illegal biotechnology who ain't gonna take it no more!
Arc
Dream Publishing and Cubicle 7 Entertainment are pleased to announce a
new publishing partnership. Cubicle 7 will publish the “Wild Talents”
game line developed and produced by Arc Dream, beginning in January
2010 with the Second Edition of the “Wild Talents” roleplaying game.
The “Wild Talents” sourcebooks “The Kerberos Club,” “This Favored
Land,” and “Grim War” will follow in February, March, and April, with
further releases planned throughout the year.
Benjamin Baugh wrote this excellent primer for The Kerberos Club, his
Wild Talents sourcebook of Strange adventure in Victorian London. The
Quick-Start Guide is now available, and it's free, free, free!