Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Arc Dream Publishing will be at DragonCon this weekend in Atlanta!
We're sharing space with our friends at Holistic Design, so look for us in booths 407/409 in the Marriott Marquis Exhibitor Hall.
We're running a LOT of games over the weekend, including a whole series of Midnight Games featuring registered games, pickup games, and spooky midnight movies for people who just want to come hang out.
Each die in a pool that exceeds 10 allows the player to re-roll a die after they have been cast.
For example: one character in my Fallout game is a major user of combat
drugs. When he gets his weapon skill + Coordination to 12 with
pharmaceutical enhancement, he can roll 10 dice and then re-roll any 2
he wants.
You can always use multiple sets that you roll,
without declaring or taking a penalty for multiple actions, with the
caveats that:
a) You can only use them for the skill that you rolled
b) you can't use multiple sets against the same target.
So the advantage of declaring multiple actions and taking the penalty
is that you can use two skills at once, or attack/use a skill on the
same target multiple times.
This has been sitting on my hard drive for a while. I made it partly to
test the rules for building spells in one of the Reign supplements. I
can't decide whether it's awesome , stupid , or some combination of the two.
Mask of the Soul Drinker, the proprietary school of the Soul Drinker tribe, who have the Chironian floater as their totem spirit.
Here's what I have so far:
Melhanese Staff Fighting can only be performed with a long walking
staff, properly weighted. It is a very athletic discipline and benefits
greatly from high levels of dodge, parry, and weapon:staff in order to
get all of the synergistic effects as well as the basic benefits of the
talents. The intention of this path is to provide a very active,
cinematic fight scene with plenty of multiple actions driving the
narration. It was inspired by a Livejournal discussion regarding Star
Wars combat stunts using Reign.
A beast evolved in the lightless jungle, the chironian floater is a
strange creature indeed: almost spherical and roughly four feet across,
trailing four languid, boneless limbs beneath it, the floater drifts
placidly and aimlessly through air and water, lighting the night with
the gentle luminescence of the blue-green veins of its body. When
flying the floater expands several airy, transparent flaps of flesh
(far too small to actually carry it; experts suspect that the wings
manipulate flows of magic to allow flight) - it also uses these as fins
underwater. The floater can effortlessly transition between water and
air, showing surprising speed beneath the waves.