Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
So... innocent bystanders... I came up with a quick way of handling them in play for last night's Aeon Mall game. I take a handful of dice representing Bad Things Happening to Good People (or whatever... it can represent all kinds of things, but really easily maps to innocent bystanders).
I'm currently working on converting the Unhallowed Metropolis setting
to ORE and I am trying to model the Zombies as presented in the game.
You really don't need to know the gritty details... just let me know if
what I'm doing seems right.
And now for the fun part. My random string of nine digits was 647451100, so I got...
2x1 +4 BODY (+16), +2HD Heavy Armor (+24), +2HD Brawl (+4), +2d Endurance (+2), +2d Athletics (+2)
2x4 +1d+WD Telekinesis (+50) Intrinsic incapacitating Allergy to some uncommon substance (-2)
2x10 +2d to each Stat (+48)