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House rule: Power Dice PDF Print E-mail
Written by AGoodall   
Friday, 19 January 2007
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Hard Dice are not always 10. Roll all the Hard Dice. They are all matches of the highest rolled die result.
This house rule preserves the idea of Hard Dice being always powerful, but also makes it possible to achieve lower hard dice sets.

It does change the hard dice probabilities. One hard die would suddenly always match (as there will always be at least one die in the pool that matches it). Two hard dice guarantee a width of 2 with a possibility (10% for a dice pool of 3) of a width of 3. In this case if you bought two hard dice you'd always have a width of 3 in a dicepool of 3.

This isn't necessarily a bad thing, though. A single hard die is currently overpriced compared to two hard dice. A dice pool of 1d + 1hd has a 10% chance of a width 2 match, while a dice pool of 2hd has a 100% of a width 2 match, yet the price on hard dice is linear.

So, if you have one power die it would match the highest of your normal dice. This is better than a hard die, since one lone hard die only makes a match if a normal die rolls a 10. A single power die is more useful since it will always match a regular die, and if the regular die rolls a 10 it's exactly the same as a single hard die.

Two power dice are different from two hard dice, since two hard dice will always result in a 2x10 set at least, while two power dice will always result in a 3x? result, where ? is the highest normal die rolled.

If you use power dice as a replacement for hard dice, you end up with a die with a greater chance of increasing width (particularly with small numbers of these dice) at the cost of reducing height.

What happens if you allow players to have power dice _and_ hard dice? To keep it simple, I've decided that if you roll power dice and hard dice in the same pool, the power dice match the hard dice (thus becoming hard dice for all intents and purposes). It keeps the rules nice and simple. In fact, I've generalized the rule to say that a power die in the absence of a regular die or in the presence of a hard die works just like a hard die. So, if you have a dice pool of 1 power die and 1 wiggle die, the power die becomes a 10 just like a hard die.

Costs
As they do fit neatly between hd and wd, set them at 3 points per power quality. So the cost structure is 1/2/3/4 instead of 1/2/4. A stat is 5/10/15/20 per die; a skill is 2/4/6/8 per die.


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agoodall - Power Dice   | 85.147.0.6 | 2007-01-21 10:30:17
Ummm... is there a reason that this post, my post from the Wild Talents Yahoo Group, was posted here without it being attributed to me? :)
Agent Donald - Power Dice   | 85.147.0.6 | 2007-01-21 10:33:49
Sorry, I fixed it.

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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