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Home arrow ORE Superheroes arrow Introduction to Grim War
Introduction to Grim War PDF Print E-mail
Written by Shane Ivey   
Thursday, 06 August 2009

As manager of Arc Dream Publishing I have the privilege of working with a lot of really good games. To be honest, that's pretty much the whole reason Arc Dream exists. My partner Dennis Detwiller and I love roleplaying games; we particularly love a very specific style of roleplaying games; and we want more of those games to exist. 

It can be hard to define exactly what that style is, but it usually has a lot to do with a detailed and heavily-researched approach to history, secrets that people die or kill to protect, a sense that power always comes with consequences, and action that is fast, bloody and suspenseful. It doesn't hurt if Greg Stolze and Kenneth Hite are the authors, or if I can get Todd Shearer to provide illustrations.

Then there's Grim War, a Wild Talents setting book by Greg Stolze and Kenneth Hite, with art by Todd Shearer.

It's a world with secretive cabals of magicians who summon inhuman powers from beyond our reality, and very public groups of superpowered mutants whose abilities are as dangerous as they are amazing.

Boy, is it fun.

If you know what Greg Stolze and John Tynes did in Unknown Armies, and what Greg Stolze, Ken Hite, Dennis and I did in Wild Talents, then you're a fair step toward grasping what Grim War is all about.

But let's take a look at the book's introduction by Greg Stolze, just to make sure.

Grim War will debut at GenCon 2009.

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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