Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
As manager of Arc Dream Publishing I
have the privilege of working with a lot of really good games. To be
honest, that's pretty much the whole reason Arc Dream exists. My
partner Dennis Detwiller and I love roleplaying games; we particularly
love a very specific style of roleplaying games; and we want more of
those games to exist.
It can be hard to define exactly what that style is, but it usually
has a lot to do with a detailed and heavily-researched approach to
history, secrets that people die or kill to protect, a sense that power
always comes with consequences, and action that is fast, bloody and
suspenseful. It doesn't hurt if Greg Stolze and Kenneth Hite are the
authors, or if I can get Todd Shearer to provide illustrations.
It's a world with secretive cabals of magicians who summon inhuman
powers from beyond our reality, and very public groups of superpowered
mutants whose abilities are as dangerous as they are amazing.
Boy, is it fun.
If you know what Greg Stolze and John Tynes did in Unknown Armies, and what Greg Stolze, Ken Hite, Dennis and I did in Wild Talents, then you're a fair step toward grasping what Grim War is all about.
But let's take a look at the book's introduction by Greg Stolze, just to make sure.