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[Kerberos Club] Achievements PDF Print E-mail
Written by Mr.Samedi   
Wednesday, 10 March 2010

I've very recently started running a Kerberos Club game. Inspired by the game of a friend of mine and knowing my group's tastes, I decided to write up a list of achievements for each character as a bit of fun. We've agreed that upon completing the achievement, the character gets an experience point as a reward.

So, I thought I might share them with all of you for your reading enjoyment. These are a pretty incomplete list (especially for the last character, whose player was a late joined) and I hope to expand. If you have any suggestions, feel free!

Miriam Borogrove

"Mimsy" is an investigator of the occult with a whole heap of eccentric mannerisms. Also carries a set of magical bellows that have the ability to capture and store incorporeal beings. She's pretty great at picking up people's secrets and is often puzzled and frustrated why people don't pick up on 'such obvious' aspects of others (such as John's sexual preferences)

Who you gonna call?: Receive attention from the press for your work as an occult investigator.

The Red-Handed league: Stop five thieves while they are in the midst of comitting a crime.

A Conspiracy of Hunches: Unearth a threat to the club using only your conspiracy theorist skill

Elementary: Solve a crime (up to and including naming the person who had committed it) without leaving the crime scene.

Elementary-er: Solve a crime before it has even happened.

Mind over chatter: Outsmart three fey in their attempts to beguile or trick you.

The Bane of Charles Augustus Milverton: Successfully assist one of your fellow club members when they are subjected to blackmail attempts.

Adding Insult to Perjury: Reduce a Fae to zero willpower and then capture them in your bellows.

Afraid of no ghost: Capture ten incorporeal beings in your bellows.

I Study your Scarlet: Make an enemy back down by threatening to reveal their weakness.

The Devil's Hand: Assist John Wildsworth in a scheme against another demon lord.

The Miriamsgrave ritual: In the course of solving another crime, solve a problem Sir Fury is facing.

The speckled bodhisattva: Unravel one of Lakshmi's visions of the future.

The dancing lady: Use your detective skills to prevent Catherine's true identity from being revealed.


Sir Jonathan Fury

Think 19th century James Bond. An international man of action, Sir John Fury is a spy and agent of the crown who is curiously immune to aging and possesses a watch that allows him to move at frightening sppeds. A notorious womaniser with a quip for every occassion.

The sontum of qualace: Expose spies from Le societe scientifique and Section Seven working in England.

In her majesty's service: Bring to justice ten enemies of the crown.

The something of Boris: Aid a foreign government against enemies of British origin.

The thingy of whatsit: Retrieve a possession of the royal family, parliament or British nobility that has been stolen by an enemy of the crown.

True loyalties: Bring to justice a member of the club.

From Russia with love: Proceed to an international destination on foot and have things set for you companions by the time they get there

The whirl is not enough: Defeat an opponent moving faster than you are.

Nonopussy: Have a romantic affair with nine female club members

Goonbreaker: Defeat twenty minions with your bare hands.

The man with the golden watch: Cause a group of at least five minions to surrender without attacking them.

Live and let die: Execute an opponent you have been ordered to bring in to justice.

Demons are forever: Use your connections to prevent John from being convicted of a crime.

 

Lakshmi Haynesworth

Essentially, the "wrathful divinity" from the NPC section in player form. Lakshmi grew up in Goa as the daughter of a british merchant family before becoming an avatar of the goddess Durga and being driven by visions to London seeking a foreign throne.

Goan somewhere?: Make contact with five otherwordly beings of Indian origin.

Kalarip'em a new one: Defeat three opponents using only barehanded kalaripayattu techniques in your mortal form.

“O Illiterate Demon”: Defeat three opponents of supernatural evil after successfully taunting them.

As predicted: Claim your foreign throne.

Shiva? I barely knew 'a!: Foil an assassination attempt on your life with nothing more than your commanding presence.

KNEEL: Defeat ten opponents by doing nothing more than revealing your godly aspect.

The herald: Gain a Cult following in London.

Scold hard, put away wet: Get a major authority or high society figure to humiliate themselves in public through the use of your commanding presence.

Asurance: Subdue an out of control Louis Trismagestus when he's under the effect of Toutatis' fury.


Jon Wildsworth aka "London's Streetheart"

Jon made a bargain with infernal powers to learn the art of magic to seize control of the criminal underworld. He slew the demon who gave him his powers, however a minor clause meant that he inherited the office of that demon in the infernal hierachy. Jon seeks to use his powers and underworld influence to control what he sees as the 'necessary evil' of crime in London, but faces problems with both running an ethically sound criminal empire and not getting caught up in his new demonic nature. Most people know about his criminal career or his demonic abilities, but very rarely do they know of both. He generally uses his powers in a costumed identity known as "London's streetheart", a moniker given to him by the papers. Also secretly a man with tastes in men, despite possessing a Succubus wife (another inheritance of his deal. they have a love-hate relationship)

All out of rum and lash: Have an affair with a married man and use it as blackmail.

Crime always pays: Successfully escape three criminal charges.

The road to hell: Use your criminal empire to perform an act of immense charity.

The root of all evil: Solve a conflict through the use of wealth.

Checkmate: Defeat the Turk.

Here's the Loudon:Intimidate a rival underworld lord by setting Louis Trismagestus on them.

The fat con: Have Catherine Vaandermark use her acting skills to assist you in a con.

It takes a thief: Solve a crime where Miriam has failed.


Louis Trismagestus

Believes himself to be the last descendant of the tripartite celtic god Lugus. Has the ability to call down storms, strike people with lightning and take on the form of a frighteningly powerful berserker warrior. Also a patron of various arcane societies and a vocal environmentalist.

Calm during the storm: Prevent any attacks from hitting you or your allies for 5 rounds using Taranis' breath.

Deus Vici Machina: Defeat three automatons or opponents making use of steam powered devices.

Monolateralism: Defeat three deities (self proclaimed or otherwise).

There is now: Achieve true immortality.

With my powers combined: Defeat an opponent using Taranis' wrath, Esus' snare and Toutatis' fury.

Only room for three of us: Defeat a scion of the Thoth-Hermes-Mercury Trismagestus.

Pantheistic pugilism: Defeat five opponents alongside Lakshmi while both of you are in your divine forms.


Catherine Vandeermark aka "The Fat Lady" aka "Mistress Invulnerable"

A danish heiress who ran off to join the circus to escape complications at home. An experiment gave her near invulnerability to harm, allowing her to shrug off a direct cannonball blast to the face and merely shrug. Often acts in her costumed identity as "Mistress invulnerable". Also known for being quite rotund, as the fact that taste is the only physical sensation she can feel causes her to eat copious amounts.

The show must go on: Triumph in a conflict in which at least three of your allies have fallen and you remain standing.

Break a leg: Survive three battles against opponents who can overcome your invulnerability.

The fat lady sings: Solve a conflict using your acting skills.

The greatest show on Earth: Cover up a public conflict with the strange by passing it off as a street performance.

Step right up!: Provoke three fights where you and your allies are outnumbered three to one.

Old money, new tricks: Expand your family's assets in London.

The circus card trick: Have John use magic to make it appear as if you have magical powers beyond your invulnerability.

The Amazing Mistress Invulnerable!: Gain enough popularity for your alter ego to star in her own penny dreadful.

Woman behind the curtain: Assist Miriam in a case using your insignificant details skill.

 

Mirianott aka Mr. Marvin Knott

A 'martian cuckoo butterfly', a member of an alien species resembling something crossed between a slug and a butterfly. Has the ability to crawl into people's skulls and control them, but also unlock the strange potential of normal humans, granting them strange powers. He most often possesses a man named Thomas Rasa who has the power to 'appear familiar' to other people* but currently possesses a young nurse who can set herself aflame with golden white fire that can hurt or heal.

Alien vs Creditor: Use your ability to alter memories to make someone forget a debt owed to them by one of your allies.

Lenin's on sale again: Take control of a major political or social figure and keep up the masquerade for at least one month.

From Rasa to Riches: Have someone mistake Thomas Rasa for nobility.

The rest shall go to the stars: Unlock the strange abilities of ten humans.

The E.T solution: Visit Mars.

 

Creating Achievements
I made them entirely on my own, then I sent the entire list to the players and explained the point. I stressed that the players didn't have to pursue any of them and that it was mostly just for fun.

My aims in creating these were the following:

Suit the player's tastes
The Sontum of Qualace, The Thingy of Whatsit and The Something of Boris are all references to this video (well, actually another video for the same song, I just can't find the original) which the player really loves. I tried to make achievements that would lead to awesome gaming moments that the players would enjoy.

Reward the characters for using their abilities

I tried to make sure the achievements covered a wide range of skills and powers so they wouldn't just use the same thing all the time.

Reward the characters for working together
This is the basic aim of the achievements which require the character to enlist the aid of another. I'm also looking at making a few more that explore the relationships between characters as they evolve like It takes a thief (Miriam and Jon have found themselves working together despite having careers that would seemingly put them at odds with one another).

My own personal enjoyment
Th exercise of writing these was a lot of fun in itself and seeing players work towards them or watching people groan in reaction to Alien vs creditor is pretty much the icing on the cake.


Optional Rule: Unlock Bonus
The player don't know what the achievements are. They are created beforehand by the other players at the table. Then passed across to them when they've earned them. The GM can put in the 'unlock bonus' on the back of the achievement card.

  • Get an XP bones or give them a specific kind of boost. +1d Hyper-Body if you're the one to go swimming in the Saurian Survivor's vats, and successfully retrieve the Eye of Carmindego from the polymorphic ooze.
  • Session-level achievements thrown out for anyone to grab and try to play through. 
  • "Fool for love - allow yourself to be seduced, and unquestionably at least one favor for your new lover." 
  • As a way to push sub-optimal story-driving actions, this is so sweet and exploitable.  

 

*Shamelessly stolen from the 'cheap powers' thread.

 

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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